The only problem I have is that zipping the mp3 gave you only a very small reduction in bytes, but resulted in the inability to have an online preview :(
zip file is 1.897 megs, resulting mp3 is 1.915 megs
difference: ~ 18 kbytes.
I whipped up some different samples of a very simple logo for OGA, but from chatting with Bart in IRC, he sounded pretty adamant about sticking to HTML5 for as much as possible and eliminating almost all of the bitmapped graphics, so that he could make changes to the site without hitting Photoshop. I could be mistaken, but that's the impression I got.
Here are the samples I made. I'm using an Open Source font:
Very nice.
Very nice, keep up the good work!
Nice one.
Looks good, brah!
Sounds good!
The only problem I have is that zipping the mp3 gave you only a very small reduction in bytes, but resulted in the inability to have an online preview :(
zip file is 1.897 megs, resulting mp3 is 1.915 megs
difference: ~ 18 kbytes.
Seems a bit blurry.
This is like a dark intro to the final battle, or even an outro after the game is over and "YOU WIN! GAME OVER! Here's the credits..." is scrolling.
I imagine this playing in a casual game like Farmville where the player sits and fiddles with cows and chickens and stuff.
I whipped up some different samples of a very simple logo for OGA, but from chatting with Bart in IRC, he sounded pretty adamant about sticking to HTML5 for as much as possible and eliminating almost all of the bitmapped graphics, so that he could make changes to the site without hitting Photoshop. I could be mistaken, but that's the impression I got.
Here are the samples I made. I'm using an Open Source font:
http://jim8.com/pics/OpenGameArt-org-logo1.png
Very nice.
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