Just count me in when starting, I hope making sole graphics will be enough to participate, and I hope I'll find enough mana to actually do something valuable :)
I have one single doubt, unrelated to the cup deal:
Also, there are plenty of free-as-in-freedom engines
What could that be? is anything really robust out of beta? In case of JRPG-alikes the situation is most probably better than with any other genre, but still, I'm looking for those plentiful, out of beta, dev-ready - that is with toolchains and docs in place - tiling engines, and all I've been able to find is old Hamster Republic stuff that I'm afraid to turn on in the first place.
And as for the genres and ideas, there are really many options (and what can't be done, really?), and I'd rather leave game designers alone - those are creative persons. Month to code a good game (that is using an engine - if there is any ready that matches creator's idea) is a bit short. I'm pretty much sure, like with 7DRL, we will be left with a pile of code that was left barely working, unfinished, unmaintained, low quality (or PC speaking - showing signs of being created in a narrow time frame) and finally abandoned. On the other hand, I'll be happy with any playable outcome of this event, and even more happy with anything that will be maintained afterwards.
You wrote this basically in the moment, when I wanted to write you about sourcing whatever possible. In responsible way of course, not just uploading no matter what. All the rest is probably slightly OT...
I'm one of last handful of persons "actively hoping" PARPG will go forward in some distant future. Our former leader has no power to fight for coders any longer, code is left in unworkable, messy state, and it will be like so for at least a couple of months from now. Problem is there has been no talented, devoted coder in the project at least since 2009, even if many tried and much has happened - nothing really significant was finished since then. What was happening is more a deterioration of the project than anything constructive, and events that took place this year (agile development, code migration) worsened things heavily in terms of having anything done (or workable).
However, we have good, heavy and rich media branch, with some decent works just sitting and waiting to be reused in the meanwhile. Models, 3D animations, pixel art, digital paintings, even a font made especially for the game. Plus even some more illustrations scattered around in the forums and wiki. This is all (or nearly all) licensed in the right way, but it needs a careful review, cause IIRC the project has changed assets licensing at least once through it's lifetime.
Now - PARPG itself is not endangered, but in the same time without a miracle happening in our backyard it won't go forward a single step this year. There are plenty of projects that would maybe want to use our assets, but are not aware of what is going on, and for most of the time there is no one online, knowing about the fact that we have such wealth hidden somewhere (http://parpg-trac.cvsdude.com/parpg/browser/branches/media is the place).
I'm aware of the fact that PARPG is not the only project out there more or less slowly going down. So there are possibly many other places to source good stuff from before they would be abandoned, and finally offline.
On the other hand, as an artist and "so called art director" (at WTactics), I have to confess you I have terrible time uploading my stuff anywhere. That's maybe also common... Following several steps of procedure of uploading finished piece to repo, adding logo, announcing it on social media and so on... This is way too heavy and repetitive for me. I mean I know I'm lazy - but I want to do things as a hobby, for pleasure of creation (or pleasure of helping to push things forward somewhere), not as a work, that "without completing step 17 of procedure will make me bored and hungry, so I'll better do it". I have nothing against working like this, but needs completely different mindset, it is hard for me to combine it with being creative or feeling any pleasure.
There has been a short documentary movie (Discovery?) about a freak who, apart from dumpster diving, also eats roadkill - this kind of free dinner is his main source of protein, and probably from time to time it's a real delicacy. I think it's a bit different story in case of artwork - the only problem is making sure the stuff is "edible" in terms of licensing and good enough to be served time after time.
I'm not sure how much of "roadkill diet" can OGA digest, it certainly needs more careful preparations, than just taking what people woud give.
The situation looks for me like a war BTW - crisis, young men are looking for work for months, rich big companies are releasing their crappy, old software on free licenses, this sucks even more power out of FLOSS communities, games based on old engines look like from late 90-s, which makes people laugh and don't even start any adventure with FLOSS. Finally, there are very few people simply responsible enough to deliver anything in finished state.
Irresponsible people who has been given artowrk for free are most often careless, which makes things even worse - that is they are more likely to abandon the project knowing they will finally have to pay for good stuff or wait for someone's mercy, or don't care about quality level too much and just take what they can. And that's not a good attitude either.
It's exceptionally hard for me to untangle thoughts in "manly" way today, so I'll maybe end here.
The artwork was at first licensed under WTFPL, so yes - I'm ok with CC0. I believe it was released under GPL 3.0 with PARPG, so let it be here too, you can choose what you want ;)
One has the freedom to choose the licensing model he/she wants or even relicense the work under different license (i believe WTFPL permits re-licensing).
Hello Calieb!
I've been involved into PARPG, isometric Post-apo game, some time ago. I've been responsible for 2D graphics and UI design.
I've done UI art you may want to check, it's here on OGA, I've also uploaded several models made by several other people.
Keep us informed!
Cheers!
Just count me in when starting, I hope making sole graphics will be enough to participate, and I hope I'll find enough mana to actually do something valuable :)
I have one single doubt, unrelated to the cup deal:
What could that be? is anything really robust out of beta? In case of JRPG-alikes the situation is most probably better than with any other genre, but still, I'm looking for those plentiful, out of beta, dev-ready - that is with toolchains and docs in place - tiling engines, and all I've been able to find is old Hamster Republic stuff that I'm afraid to turn on in the first place.
And as for the genres and ideas, there are really many options (and what can't be done, really?), and I'd rather leave game designers alone - those are creative persons. Month to code a good game (that is using an engine - if there is any ready that matches creator's idea) is a bit short. I'm pretty much sure, like with 7DRL, we will be left with a pile of code that was left barely working, unfinished, unmaintained, low quality (or PC speaking - showing signs of being created in a narrow time frame) and finally abandoned. On the other hand, I'll be happy with any playable outcome of this event, and even more happy with anything that will be maintained afterwards.
You wrote this basically in the moment, when I wanted to write you about sourcing whatever possible. In responsible way of course, not just uploading no matter what. All the rest is probably slightly OT...
I'm one of last handful of persons "actively hoping" PARPG will go forward in some distant future. Our former leader has no power to fight for coders any longer, code is left in unworkable, messy state, and it will be like so for at least a couple of months from now. Problem is there has been no talented, devoted coder in the project at least since 2009, even if many tried and much has happened - nothing really significant was finished since then. What was happening is more a deterioration of the project than anything constructive, and events that took place this year (agile development, code migration) worsened things heavily in terms of having anything done (or workable).
However, we have good, heavy and rich media branch, with some decent works just sitting and waiting to be reused in the meanwhile. Models, 3D animations, pixel art, digital paintings, even a font made especially for the game. Plus even some more illustrations scattered around in the forums and wiki. This is all (or nearly all) licensed in the right way, but it needs a careful review, cause IIRC the project has changed assets licensing at least once through it's lifetime.
Now - PARPG itself is not endangered, but in the same time without a miracle happening in our backyard it won't go forward a single step this year. There are plenty of projects that would maybe want to use our assets, but are not aware of what is going on, and for most of the time there is no one online, knowing about the fact that we have such wealth hidden somewhere (http://parpg-trac.cvsdude.com/parpg/browser/branches/media is the place).
I'm aware of the fact that PARPG is not the only project out there more or less slowly going down. So there are possibly many other places to source good stuff from before they would be abandoned, and finally offline.
On the other hand, as an artist and "so called art director" (at WTactics), I have to confess you I have terrible time uploading my stuff anywhere. That's maybe also common... Following several steps of procedure of uploading finished piece to repo, adding logo, announcing it on social media and so on... This is way too heavy and repetitive for me. I mean I know I'm lazy - but I want to do things as a hobby, for pleasure of creation (or pleasure of helping to push things forward somewhere), not as a work, that "without completing step 17 of procedure will make me bored and hungry, so I'll better do it". I have nothing against working like this, but needs completely different mindset, it is hard for me to combine it with being creative or feeling any pleasure.
There has been a short documentary movie (Discovery?) about a freak who, apart from dumpster diving, also eats roadkill - this kind of free dinner is his main source of protein, and probably from time to time it's a real delicacy. I think it's a bit different story in case of artwork - the only problem is making sure the stuff is "edible" in terms of licensing and good enough to be served time after time.
I'm not sure how much of "roadkill diet" can OGA digest, it certainly needs more careful preparations, than just taking what people woud give.
The situation looks for me like a war BTW - crisis, young men are looking for work for months, rich big companies are releasing their crappy, old software on free licenses, this sucks even more power out of FLOSS communities, games based on old engines look like from late 90-s, which makes people laugh and don't even start any adventure with FLOSS. Finally, there are very few people simply responsible enough to deliver anything in finished state.
Irresponsible people who has been given artowrk for free are most often careless, which makes things even worse - that is they are more likely to abandon the project knowing they will finally have to pay for good stuff or wait for someone's mercy, or don't care about quality level too much and just take what they can. And that's not a good attitude either.
It's exceptionally hard for me to untangle thoughts in "manly" way today, so I'll maybe end here.
Inkscape for the actual creation and fontforge to conversion from SVG to TTF.
Congrats for winning the PA compo!!!
The artwork was at first licensed under WTFPL, so yes - I'm ok with CC0. I believe it was released under GPL 3.0 with PARPG, so let it be here too, you can choose what you want ;)
One has the freedom to choose the licensing model he/she wants or even relicense the work under different license (i believe WTFPL permits re-licensing).
If so, here you have :)
http://opengameart.org/content/the-hooded-one
Hi all!
By accident, can I upload for the competition my splash screen proposal I've made for PARPG?
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