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Good model! The 1768 polys
Thursday, February 16, 2012 - 11:10

Good model! The 1768 polys are triangles (model is triangulated), just for clarification. You made good usage of the detail, it is round where it has to be round and the structure is simple on simple surfaces.

One thing that confuses me: The download of the .3DS file gives me a .tif extension. Seems like you renamed the file to work around upload problems. It would look better if this gets fixed and interested people don't get surprised.

great one, passing the kudos
Sunday, January 22, 2012 - 21:31

great one, passing the kudos to bartK who shot the wood originally :)

nice! *goes and writes a book
Sunday, October 30, 2011 - 10:18

nice! *goes and writes a book on it now*

very unique style
Wednesday, October 19, 2011 - 23:49

very unique style

great stuff, thanks for
Thursday, September 1, 2011 - 19:13

great stuff, thanks for making these shots

Skyboxes are rare stuff so
Wednesday, July 27, 2011 - 19:23

Skyboxes are rare stuff so far, good idea!

 

Re: Tool
Tuesday, July 5, 2011 - 01:28

Nice piece of concept art! Maybe we see it in 3D and with an awesome rig someday on OGA ;)

Re: Weekly Challenge: Tools (due July 4)
Sunday, July 3, 2011 - 17:24

neither much nor creative: a pickaxe (http://opengameart.org/content/pickaxe-medium-polycount)

Re: What do you want to see in OGA 2.0?
Friday, May 13, 2011 - 00:25

I think an option like that dont need to be on the front page, maybe it could be placed in the browse-menu, and if that is getting full and cluttered too, into some "special searches"-submenu even.

Re: What do you want to see in OGA 2.0?
Wednesday, May 11, 2011 - 00:03

Not sure if it was already mentioned, but following quote

"Re: Nomads

I like how a random comment can bring back up forgotten content. Nice work elerya "

from Kurt took me to the idea, that an option like "show a list of random, unfavorited and unquoted items" could bring cellar children back to the light more systematically.

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