I started reading this thread from bottom to top, and man the robot looks great! Plus the replies here are being very helpful :D
I just want to point out a detail at the back of the robot's head (sorry if I'm nitpicking). The top and bottom lines of the panel should follow the cylinder's circumference, because the panel is part of the cylinder. I've made a quick example. The left one shows straight lines, regardless of the curve. The right one shows line following (or attemping to) the curve.
I'm going to use x11 palette (the one with the names) in the game I'm working on right now, and I made .aco, .gpl and .pal files for it. All colors in the .aco file were properly named.
Thank you!
I started reading this thread from bottom to top, and man the robot looks great! Plus the replies here are being very helpful :D
I just want to point out a detail at the back of the robot's head (sorry if I'm nitpicking). The top and bottom lines of the panel should follow the cylinder's circumference, because the panel is part of the cylinder. I've made a quick example. The left one shows straight lines, regardless of the curve. The right one shows line following (or attemping to) the curve.
I'm going to use x11 palette (the one with the names) in the game I'm working on right now, and I made .aco, .gpl and .pal files for it. All colors in the .aco file were properly named.
x11palette.zip
Here's the png file:
Yay! Thanks for all your support :D
Hi there! Thanks for making this awesome tileset available! I used it on my first gamejam game, and it contributed to the mood quite well :D:D:D:D
My game is here: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=87699 and here: https://lostalloy.itch.io/aftertile
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