nah, I didn't bother in the end. I mean, it's hardly rocket science. I changed computers between now and then, but I can probably dig it up if you are super keen. Warning: it's Scala, not sure how you feel about that...
@withthelove That's exactly what I used it for! We put it up on github, here (and @Spring was kind enough to give some feedback, which I still haven't done). #3 son is still badgering me to do some more level design. If you want, DM me, and I can give you a brain dump of what worked and what didn't for us (and PRs very welcome!)
@Xom Adept: So my strong suggestion is you take it nice and slow. It's a marathon, not a sprint. Play with a couple of different things, and write your own version of a classic (asteroids, worm, pong) in a couple of engines, just to get a feel for it all. It's really nice to go from one engine to another, and look at how, say, Tiled integrates with each one of them, because it gives you a grounding in some of the core concepts. At the end of the day, there are a whole bunch of common themes (like collision detection, shaders, draw order, game state, path following, update loops, and so and so on) that you find over and over again, and each time you relearn them in a different infra, you get a bit better, until eventually you will be able to pick up any game engine and get going quickly. So, in conclusion, don't stress about the engine or language right now, pick anything that you think looks fun and is well documented.
Hey, late to the party, but you should try Love2D for 2D games. It is super quick to get going and can actually be used for commercial games, although I guess you'd probably prefer sthing like Unity when you hit the big time. I have had a huge amount of fun just messing around with it.
Fantastic! Makes me want to build an LPC Settlers 2 clone
Hey these are nice.
You should probably know, though: the CC0 license is not compatible with your requirement to give attribution. Maybe you want one of the other CCs?
Looks like Lua to me
Punky and CC0, wonderful
Hey, I played the game, it's great!
https://github.com/theidiotmachine/pixparticles
[Edit]: it's pretty manual! Make sure you read the README, which should be enough to get started. Good luck!
Well that was easy. I found it, it still works. It's also more complex than I remember it. Want it?
nah, I didn't bother in the end. I mean, it's hardly rocket science. I changed computers between now and then, but I can probably dig it up if you are super keen. Warning: it's Scala, not sure how you feel about that...
@withthelove That's exactly what I used it for! We put it up on github, here (and @Spring was kind enough to give some feedback, which I still haven't done). #3 son is still badgering me to do some more level design. If you want, DM me, and I can give you a brain dump of what worked and what didn't for us (and PRs very welcome!)
@Xom Adept: So my strong suggestion is you take it nice and slow. It's a marathon, not a sprint. Play with a couple of different things, and write your own version of a classic (asteroids, worm, pong) in a couple of engines, just to get a feel for it all. It's really nice to go from one engine to another, and look at how, say, Tiled integrates with each one of them, because it gives you a grounding in some of the core concepts. At the end of the day, there are a whole bunch of common themes (like collision detection, shaders, draw order, game state, path following, update loops, and so and so on) that you find over and over again, and each time you relearn them in a different infra, you get a bit better, until eventually you will be able to pick up any game engine and get going quickly. So, in conclusion, don't stress about the engine or language right now, pick anything that you think looks fun and is well documented.
Hey, late to the party, but you should try Love2D for 2D games. It is super quick to get going and can actually be used for commercial games, although I guess you'd probably prefer sthing like Unity when you hit the big time. I have had a huge amount of fun just messing around with it.
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