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I really like the look of
Friday, August 10, 2018 - 17:52

I really like the look of this, so I did some work to make it usable for my engine github.com/poikilos/mgep.

  • placed on 32x32 tiles without reducing the size
  • added open version of chest
  • added table holder for vial, plus foreground layer (and a wall holder which looks more medieval)
  • arranged similar types of items in rows
  • placed each food within the tile in such a way that each could be overlayed onto the plate tile
  • The (2) 32x64 items are placed at top left, and (3) 64x32 items on bottom left, for easily locating them when coding
  • kept palettes for future use (in one square at bottom right)
  • placed each sitting item within the tile using imaginary center of bottom so when placed side by side they look visually parallel
I'm using this in my rapid
Saturday, July 14, 2018 - 13:23

I'm using this in my rapid development game engine for pygame (WIP):

  • made this into a normalized 32x32 atlas
  • arranged all 32x32 stuff to fit atlas, including the golems (I know about RPG Enemies Updated, but I like the art style of your batch_one_0 golems though I had to edit them to fit the grid)
  • made the walls fit correctly into the grid
  • added several traps, mechanisms, and obstacles
  • added stairs
  • added several styles of floors
  • added cracked and bombed overlays for floor and door, and overlay for character walking under door, and mask for falling into bombed hole

For more additions and changes see: Underworld Load comprehensive top view RPG tileset 32x32 some 16x24 16x16

Updated links:
Sunday, January 24, 2016 - 08:59

Updated links:

Blender 3D Model Repository: http://www.blender-models.com

Ryzom assets: http://atys.wiki.ryzom.com/wiki/Category:Ryzom_assets

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