I'm using this in my rapid development game engine for pygame (WIP):
made this into a normalized 32x32 atlas
arranged all 32x32 stuff to fit atlas, including the golems (I know about RPG Enemies Updated, but I like the art style of your batch_one_0 golems though I had to edit them to fit the grid)
made the walls fit correctly into the grid
added several traps, mechanisms, and obstacles
added stairs
added several styles of floors
added cracked and bombed overlays for floor and door, and overlay for character walking under door, and mask for falling into bombed hole
I really like the look of this, so I did some work to make it usable for my engine github.com/poikilos/mgep.
I'm using this in my rapid development game engine for pygame (WIP):
For more additions and changes see: Underworld Load comprehensive top view RPG tileset 32x32 some 16x24 16x16
Updated links:
Blender 3D Model Repository: http://www.blender-models.com
Ryzom assets: http://atys.wiki.ryzom.com/wiki/Category:Ryzom_assets
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