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No blog post this time, just
Saturday, July 21, 2012 - 21:51

No blog post this time, just a quite note for the interested to say I've got more stuff in the repo.  The git logs are petty verbose, but basically what I've got is working combat with ranged weapons and animated projectiles and such.  Players can also die and auto-respawn now, though I'm not displaying how many times they've died anywhere.

All that's left mechanically (I think) is knockback and I want to do a simple stamina stat system, which is sort of roughed in but not really being used right now.

Multiplayer is working, and
Saturday, July 14, 2012 - 09:42

Multiplayer is working, and art isn't hardcoded!

Screenshot and more at https://singpolyma.net/2012/07/bitbrawl-cleanup-and-multiplayer/

Yeah, sorry.   Every now and
Tuesday, July 10, 2012 - 18:56

Yeah, sorry.   Every now and then someone complains and I lighten it for them or simlar.  It seems some screens still render it poorly.  Most people have no issue.

 

I have player joining / control configuration working now!  Yay!

Screenshot at https://singpolyma.net/2012/07/bitbrawl-opening-screen/

I disagree, I think the
Sunday, July 8, 2012 - 18:12

I disagree, I think the standard resolution on even cheap laptops is higher than 1366x768

You would be wrong.  Unfortunately, for now, that is indeed the standard resolution on a majority of laptops of screen sizes varying from the lowly 11" all the way up to 15.6"

My gaming desktop runs at
Sunday, July 8, 2012 - 18:10

My gaming desktop runs at 1024x768 (limitation of my current monitor).  I think I intend my game to default to 800x600 unless I get to being able to switch it.

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