Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Primary tabs

  • View
  • Collections
  • Comments(active tab)
  • Followers
  • Friends
  • Favorites
And we have a screenshot -
Tuesday, July 10, 2012 - 03:39

And we have a screenshot - this is actually from Tiled, but this is what I'm aiming for...

 

 

At a guess I'd say that you
Monday, July 9, 2012 - 21:43

At a guess I'd say that you're ok, as long as someone can compile your code with something other than a compiler that came with Visual Studio.

 

What language are you using to develop your game?

 

It's not that time consuming
Sunday, July 8, 2012 - 21:13

It's not that time consuming to post in a progress thread IMO. I only work on my entry in the evenings...

 

Wonder how much response I would get from a 'roll call' thread, just to see how many people read the forums and are actively working on an LPC coding entry - with a very very brief description of what genre and platform they are working on...

 

Nothing is compulsory.
Sunday, July 8, 2012 - 20:46

Nothing is compulsory.

You don't have to post every day, a screen shot once in a while would be great though :D

(Don't expect to get any feedback though, unless your screenshots are super duper awesome ;)

 

There is another way of looking at a progress thread though...to me personally it is a commitment to deliver.

I'm coding by myself as well, and it is really easy to give up at the first major hurdle. 

 

I disagree, I think the
Saturday, July 7, 2012 - 22:36

I disagree, I think the standard resolution on even cheap laptops is higher than 1366x768.

Nevertheless, it's still early enough to make adjustments.

I wasn't going to have whole screen taken up by a canvas element, as I'm pretty sure there is no way you can get a decent framerate with a large canvas at the moment.

So 800x600 canvas element on one side of the screen,

assuming a screen size of 1200x700 that leaves approx. 400x600 for

the GUI part that I am working on at the moment...

<<Clicks on inspect element, metrics>> 631 pixels wide...hmmmm....

Ok, back to the drawing board :D

 

I'm going to be greedy and
Saturday, July 7, 2012 - 21:25

I'm going to be greedy and aim to use something like 

1200x800 (or even 1400x800)

of screen space for my HTML5 game. There are far too many web-based games that you can only play in a little rectangle lost in a big empty expanse in the center of your screen...

 

 

Pages

  • « first
  • ‹ previous
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7