madmarcel it didn't devolve into a button mashing game. It is a button mashing game from the start lol XD. I believe it is the first sentence in the description "Action-packed button-mashing game. Enough said XD"
It is all I could come up with in a short amount of time. Plus I'm saving my creativity for my other (main) project.
I don't expect people to play the game for any more than 30 mins right after download. Hey even I can't play it for longer than 10 ><
It seems like 5 days was not enough for me to write a full-featured game from scratch. I will need about 2 more days to complete the project. For now, check out what I have so far on the link below.
As soon as I complete the project and put it up on GooglePlay and IndieDB, I'll post up the project in the projects thread with the links to everything including the YouTube videos and public repository at BitBucket
Until then, happy holidays =)
P.S. I took up dogchiken's suggestion of making the controls simple so now all you need to do to perform combos is to hit the four buttons on the bottom of the screen. Touch anywhere else to jump and tilt your phone to move left or right. Well, I will include an instruction manual though it's pretty intuitive.
Just what I had in mind =) Except what I had in mind is a little more involved. I have already implemented this but do you think the ollowing is a little too complicated? I'll finish the game before Tuesday. Will not post playable till then =)
PS. each move has bonus visual effects as well as game logic. I wanted something along the lines of street fighter gameplay. But maybe I should make executing these moves easier?
Ninja Neko sounds good makrohn. Agreed with simple and grayscale ui.
On a side note, do you guys want me to record the entire project development (live commenary) and post it up on YouTube? Well, I'll do it anyways so everyone can follow step by step, line by line.
P.S. I don't want to spam this thread so I'll respond only when extremely necessary (I'll be reading everything here though).
Since Bart demanded that this game be made, I guess I have no choice but to make this game for the Android XD. I will post up the finished product in Google Play (free of course) and also a runnable jar file here for the PC. The source code and the assets will be open source in BitBucket with CC-BY SA license. The source code will be fully documented so even non-programmers can learn something. I will be using LibGDX so the game will be playable in Android, WebGL-enabled browsers, and PC.
I will get started after my finals which is Dec. 19 and the game should be up and running before the 25th. I don't know how many levels I can make but I'll make as many as possible.
Before I can get started though this game needs the following:
A title
UI set
Background music
Visual effects set
Sound effects set
If none of the above are specified/provided in this thread then I'll just scavenge them myself. Don't complain if my choices are bad XD
thanks for playing =)
madmarcel it didn't devolve into a button mashing game. It is a button mashing game from the start lol XD. I believe it is the first sentence in the description "Action-packed button-mashing game. Enough said XD"
It is all I could come up with in a short amount of time. Plus I'm saving my creativity for my other (main) project.
I don't expect people to play the game for any more than 30 mins right after download. Hey even I can't play it for longer than 10 ><
Game is up and running =) (finally T_T) Please check out the links below.
OGA Forum thread
Google Play Download Link
I was planning to draw a portrait of Sara but I probably won't make the deadline T_T
Hey guys,
It seems like 5 days was not enough for me to write a full-featured game from scratch. I will need about 2 more days to complete the project. For now, check out what I have so far on the link below.
http://youtu.be/x0JjrJjom68
As soon as I complete the project and put it up on GooglePlay and IndieDB, I'll post up the project in the projects thread with the links to everything including the YouTube videos and public repository at BitBucket
Until then, happy holidays =)
P.S. I took up dogchiken's suggestion of making the controls simple so now all you need to do to perform combos is to hit the four buttons on the bottom of the screen. Touch anywhere else to jump and tilt your phone to move left or right. Well, I will include an instruction manual though it's pretty intuitive.
Just what I had in mind =) Except what I had in mind is a little more involved. I have already implemented this but do you think the ollowing is a little too complicated? I'll finish the game before Tuesday. Will not post playable till then =)
PS. each move has bonus visual effects as well as game logic. I wanted something along the lines of street fighter gameplay. But maybe I should make executing these moves easier?
Nekko Combo sheet
Spin
Power Shot
Flying Kick
Super Uppercut
One Two Combo
Low-Middle Kick
High Kick
Downward Kick
Two-Sided Attack
Round Kick
Uppercut
This is insanely good! Agreed with making an entire game with it. Easily doable with tiled.
That is not only a golden armor but also bronze, steel, mithril, adamantite, and black matter armor. Thanks and send my regards to the artist =)
Good job mrkunkles. It's a good guidline for me when I get started coding the game. Hope too more progress soon.
Ninja Neko sounds good makrohn. Agreed with simple and grayscale ui.
On a side note, do you guys want me to record the entire project development (live commenary) and post it up on YouTube? Well, I'll do it anyways so everyone can follow step by step, line by line.
P.S. I don't want to spam this thread so I'll respond only when extremely necessary (I'll be reading everything here though).
Hey guys,
Since Bart demanded that this game be made, I guess I have no choice but to make this game for the Android XD. I will post up the finished product in Google Play (free of course) and also a runnable jar file here for the PC. The source code and the assets will be open source in BitBucket with CC-BY SA license. The source code will be fully documented so even non-programmers can learn something. I will be using LibGDX so the game will be playable in Android, WebGL-enabled browsers, and PC.
I will get started after my finals which is Dec. 19 and the game should be up and running before the 25th. I don't know how many levels I can make but I'll make as many as possible.
Before I can get started though this game needs the following:- A title
- UI set
- Background music
- Visual effects set
- Sound effects set
If none of the above are specified/provided in this thread then I'll just scavenge them myself. Don't complain if my choices are bad XD
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