I'm working on adding rpg/adventure elements to the original cube2. so far I've added most of the features I want, but the graphics could use a touch-up.
I still working on expanding the skilltree, but you are welcome to try it out in it's alpha-stage:
I had plans to build a remake of Xbill called Xbill3D, using the Cube2 engine, but I guess that idea's out of the window now :-(
Sad... I had great plans, was even working on a boss-monster that looked not unlike mr. Balmer, with a big gun shooting legal documents that slow the player down.
Thanks for the advise on the technical aspects of the model. I have tried to fix some of the isues in v2, but the textures are still a mess.
Love this :-)
I'm definitely adding a desert map to my game.
beautiful artwork... looking forward to seeing more of these :-)
Blender have obj export/import and mm3d have obj and md3.
I only use md3 (and md5) in my game, so I never keep the obj-files.
I'm working on adding rpg/adventure elements to the original cube2. so far I've added most of the features I want, but the graphics could use a touch-up.
I still working on expanding the skilltree, but you are welcome to try it out in it's alpha-stage:
http://www.moddb.com/mods/sabicube
I had plans to build a remake of Xbill called Xbill3D, using the Cube2 engine, but I guess that idea's out of the window now :-(
Sad... I had great plans, was even working on a boss-monster that looked not unlike mr. Balmer, with a big gun shooting legal documents that slow the player down.
Thanks for the advise on the technical aspects of the model. I have tried to fix some of the isues in v2, but the textures are still a mess.
Sorry about that. I never imagined that it would be a problem to use the Ubuntu login screen, hope this one doesn't break any laws ;-)
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