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Thanks :-)
Wednesday, July 24, 2013 - 21:44

Thanks :-)

I'm using my own total
Tuesday, July 9, 2013 - 09:58

I'm using my own total conversion of Cube2-Sauerbraten, I call it SabiCube :

http://www.moddb.com/mods/sabicube

Love this :-)
Wednesday, May 29, 2013 - 13:53

Love this :-)

I'm definitely adding a desert map to my game.

beautiful artwork... looking
Friday, March 8, 2013 - 12:12

beautiful artwork... looking forward to seeing more of these :-)

Blender have obj export
Friday, March 1, 2013 - 22:17

Blender have obj export/import and mm3d have obj and md3.

I only use md3 (and md5) in my game, so I never keep the obj-files.

I'm working on adding rpg
Friday, February 22, 2013 - 01:53

I'm working on adding rpg/adventure elements to the original cube2. so far I've added most of the features I want, but the graphics could use a touch-up.

I still working on expanding the skilltree, but you are welcome to try it out in it's alpha-stage:

http://www.moddb.com/mods/sabicube

I had plans to build a remake
Tuesday, June 26, 2012 - 14:52

I had plans to build a remake of Xbill called Xbill3D, using the Cube2 engine, but I guess that idea's out of the window now :-(

Sad... I had great plans, was even working on a boss-monster that looked not unlike mr. Balmer, with a big gun shooting legal documents that slow the player down.

 

Thanks for the advise on the technical aspects of the model. I have tried to fix some of the isues in v2, but the textures are still a mess.

Sorry about that. I never
Monday, June 25, 2012 - 16:46

Sorry about that. I never imagined that it would be a problem to use the Ubuntu login screen, hope this one doesn't break any laws ;-)

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