your game seems to be going along well (I can't wait to try it). You are lucky that you have 7 people working on it. Good luck with winning the competition.
@jurkan: Yes I did work on it before the coding phase but I did not have much time then and I was working on the map editor half the time. Now the only thing I need for the map editor is to be able to place devices such as collisions, monster spawners etc.
Progress report:
- I made it so that you can go behind things such as logpiles and barrels
- Now he does an attack animation when you press space depending on what weapon we is using at the time
- Saving and loading different layers of tiles now works in the map editor
- Fixed staff animation (it was too far up)
TO DO:
- make monsters collide with the character
- make monsters take damage when you attack them
- make a large map
- make scenes easier to create
etc.
There is a much longer to do list but I will stop it there. Hopefully testing will be up soon.
My game is in html canvas. Im going to have it so you can choose your skincolor and haircolor. I think switching the colors in canvas is fairly simple.
One thing I would recomend is once a player picks some colors then the game can save a png file with the colorization that they chose so that you dont have to change it every frame of your game.
@daneeklu: great improvement. those tools look awesome.
@wulax: how do you make those animations so fast? it usually takes me a long time. (well I guess that might be because I am not an artist or pixel artist lol).
@Bertram: I think you add them here http://lpc.opengameart.org/node/add/lpc-art-entry . I have been too lazy to put my stuff on but hopefully I will do it today (hopefully it won't take long cause I did not make much stuff ಠ_ಠ ugh)
haha nice,
your game seems to be going along well (I can't wait to try it). You are lucky that you have 7 people working on it. Good luck with winning the competition.
@jurkan: Yes I did work on it before the coding phase but I did not have much time then and I was working on the map editor half the time. Now the only thing I need for the map editor is to be able to place devices such as collisions, monster spawners etc.
Progress report:
- I made it so that you can go behind things such as logpiles and barrels
- Now he does an attack animation when you press space depending on what weapon we is using at the time
- Saving and loading different layers of tiles now works in the map editor
- Fixed staff animation (it was too far up)
TO DO:
- make monsters collide with the character
- make monsters take damage when you attack them
- make a large map
- make scenes easier to create
etc.
There is a much longer to do list but I will stop it there. Hopefully testing will be up soon.
My game is in html canvas. Im going to have it so you can choose your skincolor and haircolor. I think switching the colors in canvas is fairly simple.
One thing I would recomend is once a player picks some colors then the game can save a png file with the colorization that they chose so that you dont have to change it every frame of your game.
Thank you C.Nilsson it looks great
2 requests before the art contest ends. An old tree with branches but no leaves and a gravestone.
I wish there were more things such as obstacles or buildings to populate the game world
Oh my god, thank you wulax. Good luck in the art competition :D I know you will get 1st or second.
EDIT: may I ask where in the folders can you find the dark skinned character?
@daneeklu: great improvement. those tools look awesome.
@wulax: how do you make those animations so fast? it usually takes me a long time. (well I guess that might be because I am not an artist or pixel artist lol).
@Bertram: I think you add them here http://lpc.opengameart.org/node/add/lpc-art-entry . I have been too lazy to put my stuff on but hopefully I will do it today (hopefully it won't take long cause I did not make much stuff ಠ_ಠ ugh)
@Melior: I made a staff
OK, I have gotten Imagemagick working. here's my pirate animated:
And I made a staff for the casting animation:
now I will make slashing for the pirate, walking with the staff, different staves (fire, water, earth etc.) and more...
Thanks daneeklu, I dont post xcf cause I make my stuff in pixelmator
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