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I used your tiles in my
Saturday, December 8, 2012 - 11:58

I used your tiles in my tutorial on procedural dungeon generation, please tell me if you find the credits sufficient.

You can find the blogpost on http://vivid.gamedevs.org/creating-a-dungeon-generator-for-roquelikes/

somebody should add tags ;)
Monday, December 3, 2012 - 09:56

somebody should add tags ;)

I changed it.
Thursday, November 22, 2012 - 09:00

I changed it.

I made a small expansion pack
Thursday, November 22, 2012 - 07:16

I made a small expansion pack over here http://opengameart.org/content/roadtiles-expension-pack

I hope that is okay with you and that you like it.

Thanks!
Tuesday, November 13, 2012 - 23:23

Thanks!

Haha nice. I wish I could
Tuesday, November 13, 2012 - 23:21

Haha nice, qubodup. I wish I could call people randomly with that effect applied.

You did a great job. And yes,
Tuesday, November 13, 2012 - 08:33

You did a great job. And yes, the normalization was probably a bit too quick. You are correct. I should update that. Anyhow, thanks for your interest in my tutorial :)

Edit: I added a comment to the normalization step, and directed people to your submission

Edit2: If you have too many high frequencies (what the vocoder should handle, really) you can always use a LP filter, playing around with the frequency and resonance should give some additional nice effects.

Nice, thanks for sharing the
Monday, November 12, 2012 - 06:30

Nice, thanks for sharing the method you used as well. It's a very nice effect.

Great, I will let him know!
Friday, October 19, 2012 - 01:02

Great, I will let him know!

Spiney: Thanks for clearing
Wednesday, September 12, 2012 - 17:05

Spiney: Thanks for clearing that up! :)

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