I looked at 2.0.1 on the other machine, and was able to create the same effect.
For the High Pass Filter in Audacity 2.x:
Rolloff (dB per octave): 12 dB
Cutoff frequency (Hz): 1000.0
For Amplify, here are the settings:
Amplification (dB): 11.0
Allow clipping: Checked
Setting the Amplification will automatically set the New Peak Amplitude, which you don't need to touch.
If you have the Multiband EQ VST plugin, you can take your final output and run it through that also, setting everything on the low bands and the high bands to -70.0. Try it with the first two on the low frequencies (50 Hz and 100 Hz) and last two on the high frequencies (10000Hz, 20000Hz). This will crunch it even further if you want.
You're right qubodup. I'm using version 1.2.6 on the computer I used to make the tutorial. I have 2.0.3 installed on one of my other machines and I will look at the differences.
Using just the defaults for the Phaser effect will produce a space-y enough effect. Just so we're on the same track though, here is what I have for Phaser:
Stages: 2
Dry/Wet: 128
LFO Frequency (Hz): 0.4
LFO Start Phase (deg.): 0
Depth: 100
Feedback (%): 0
I listened your comparison sound, and it came out very close to my results. If you want it to be even more AM-radio sounding, repeating Steps 3 and 4 will further distort it.
Originally I was going to write up something on using the FFT Filter but I thought that might be too complicated to show bandpassing without getting into a lot of hand waving. It's more exact and quicker but it can be harder for someone starting out.
This is awesome. I don't consider myself an artist at all, but I've been having a blast just making ships with this set and thinking of possible games to use them in.
Awesome. Thanks for the kind words. I think my HTML might have gotten eaten there for that value. And yep, it is Delay, not Decay. When I had originally been writing it, I was also working on something explaining the ADSR envelope and must've gotten my wires crossed.
Normalizing will bring it down some, but not eliminate the artifacts. A high-band filter would be more effective I think if they are seen. It seems to be more prominent with synthetic voices rather than real ones. Another fun thing to try is copying and pasting a small bit of one word being said to produce a stutter, so it can sound like you're a broken computer, or Max Headroom.
You could also use this with a pitch shift down about 1.5-2 octaves to create a Darth Vader-like voice, if you also add in some filtered breathing.
Perhaps it would be better to write some tutorials on how to produce these effects, since using your own voice would not pose any legal issues?
It was the voice software I was originally using that didn't allow for CC or open licensing in general from the sounds it produced. It was either you qudbodup or bert that directed me to eSpeak since their outputs can be licensed under any open license that OGA allows. Sorry but it was back in April when I put the originals up.
Although the quality isn't quite as good out of the box it can be tuned over time to produce equivalent voice output with the decent pronunciations.
The main effect was, believe it or not, a simple Delay that's crunched in (Decay=6dB, Delay=0.009s, Echoes=30). The trick is in repeating that same delay effect a few times. 3 times works well for most voice, but sometimes it can lead to some artifacts on the high end frequencies. If you're going to try it yourself, I recommend adding it twice then playing it back and listen to the output before adding any further delays in. It will also add a lot of silence in the track at the end which you can remove.
Awesome! I'm glad you found some use for the sounds. Keep up the good work!
Awesome! I'm glad you found it useful.
Keep up the good work!
Go for it! Enjoy all the wonderful boom-y-ness.
I looked at 2.0.1 on the other machine, and was able to create the same effect.
For the High Pass Filter in Audacity 2.x:
For Amplify, here are the settings:
Setting the Amplification will automatically set the New Peak Amplitude, which you don't need to touch.
If you have the Multiband EQ VST plugin, you can take your final output and run it through that also, setting everything on the low bands and the high bands to -70.0. Try it with the first two on the low frequencies (50 Hz and 100 Hz) and last two on the high frequencies (10000Hz, 20000Hz). This will crunch it even further if you want.
You're right qubodup. I'm using version 1.2.6 on the computer I used to make the tutorial. I have 2.0.3 installed on one of my other machines and I will look at the differences.
Using just the defaults for the Phaser effect will produce a space-y enough effect. Just so we're on the same track though, here is what I have for Phaser:
I listened your comparison sound, and it came out very close to my results. If you want it to be even more AM-radio sounding, repeating Steps 3 and 4 will further distort it.
Originally I was going to write up something on using the FFT Filter but I thought that might be too complicated to show bandpassing without getting into a lot of hand waving. It's more exact and quicker but it can be harder for someone starting out.
This is awesome. I don't consider myself an artist at all, but I've been having a blast just making ships with this set and thinking of possible games to use them in.
Congratulations!
Awesome. Thanks for the kind words. I think my HTML might have gotten eaten there for that value. And yep, it is Delay, not Decay. When I had originally been writing it, I was also working on something explaining the ADSR envelope and must've gotten my wires crossed.
You're welcome!
Normalizing will bring it down some, but not eliminate the artifacts. A high-band filter would be more effective I think if they are seen. It seems to be more prominent with synthetic voices rather than real ones. Another fun thing to try is copying and pasting a small bit of one word being said to produce a stutter, so it can sound like you're a broken computer, or Max Headroom.
You could also use this with a pitch shift down about 1.5-2 octaves to create a Darth Vader-like voice, if you also add in some filtered breathing.
Perhaps it would be better to write some tutorials on how to produce these effects, since using your own voice would not pose any legal issues?
It was the voice software I was originally using that didn't allow for CC or open licensing in general from the sounds it produced. It was either you qudbodup or bert that directed me to eSpeak since their outputs can be licensed under any open license that OGA allows. Sorry but it was back in April when I put the originals up.
They're still listed at http://opengameart.org/node/6891 and http://opengameart.org/node/6892 but for some reason the comments aren't there, at least as far as I can see.
Although the quality isn't quite as good out of the box it can be tuned over time to produce equivalent voice output with the decent pronunciations.
The main effect was, believe it or not, a simple Delay that's crunched in (Decay=6dB, Delay=0.009s, Echoes=30). The trick is in repeating that same delay effect a few times. 3 times works well for most voice, but sometimes it can lead to some artifacts on the high end frequencies. If you're going to try it yourself, I recommend adding it twice then playing it back and listen to the output before adding any further delays in. It will also add a lot of silence in the track at the end which you can remove.
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