Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Primary tabs

  • View
  • Collections
  • Comments(active tab)
  • Followers
  • Friends
  • Favorites
Re: Low-poly Swords
Thursday, May 20, 2010 - 00:36

You already have it ;)

License(s):
CC-BY 3.0

Here's my entry for it,
Wednesday, May 12, 2010 - 02:22

Here's my entry for it, optimized and unwrapped pfunked's Elven weapon set found at http://opengameart.org/content/elven-weapon-set

But no texture (perhaps I might find some time for it) I don't think it qualifies as a completely separate entry so it would be better to attach it to the original entry. As an alternative that's better suited for real-time 3d. Here's the link to the optimized set. Released in compliance with the original license.

http://dl.dropbox.com/u/1482587/weapon_set_elven_optimized.blend

Cool stuff :) One small tip
Sunday, May 9, 2010 - 06:27

Cool stuff :) One small tip regarding Blender workflow: instead of using an empty mesh object as the "RenderPlatform", you could add the Empty object (Add->Empty). It doesn't get rendered and is suited for these things, since the axes make it easier to select it.

When it comes to orthographic
Thursday, April 29, 2010 - 01:13

When it comes to orthographic perspectives, there's loads of variables and variations, especially in the technical drawing field. Games use only a few of the options available. Anyway, one of the big differences between these two views is that Ultima has 2 of its world axes parallel to the view plane, while the standard 2:1 isometric perspective has only one of its axes parallel to the view plane (its vertical axis)

http://www.blendswap.com/subm
Thursday, April 29, 2010 - 01:06

http://www.blendswap.com/submit-blend/

"The models uploaded to the "Durian" Category will be licensed under a Creative Commons Attribution "By" 3.0 License unless otherwise stipulated by you, the artist."

At least something :)

 

And the poll is in our favor, let's hope the licensing info gets done next.

No plans to texture them.
Sunday, February 7, 2010 - 14:49

No plans to texture them. I've made these a long time ago to contribute to Glest, but somehow they ended up on my HD not doing anything and it was only logical to release them :)

Pages

  • « first
  • ‹ previous
  • …
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11