Unfortunately OGA can only accept art which is free for all uses, including commercial. As Andrettin noted, you may be interested in something like CC-BY-NC, but OGA does not host art under that license.
On a side note, it's a great piece, and if you decide you are okay with commercial use, I'm sure it will be popular. In my experience, OGA content gets used generally in free games anyway, but all art here may legally be used commercially as well.
Yes, you can use CC content in a game with code released under MIT license, but the artwork would still be covered by CC, and you have to follow its rules (e.g. attribution).
You can also mix in non CC content with no trouble. Just be sure that in your LICENSE.TXT (or whatever) you specify exactly what license applies to what content. The other stuff can be totally non-free as long as you hold the rights to use it, and you can mix it in with no problem.
So, for instance, your LICENST.TXT might say something like:
The source code is released under MIT license. See MIT_LICENSE.TXT for full license text.
The game also uses the following artwork under the terms of the CC-BY-3.0 license. See CCBY30.TXT for the full license text.
LPC_Atlas_0.png was created by XXXXX and hosted at opengameart.org/blah/blah
....
The game also uses the following artwork under the terms of the CC-BY-SA-3.0 license...
The game also uses the following artwork under the terms of NONFREE-LICENSE-X license...
I am not legal expert, but I think that something like this would cover all your bases, including the text of each appropriate license.
You may want to read the FAQ to clarify some of these issues. However the notes there are pretty short, and somebody has proposed some updates which (I think) are much clearer regarding these issues.
For content which is listed under multiple licenses, you are free to pick whichever one of the licenses you want, and use the content under only those terms. CC licenses do not require code to be released under GPL, and should be totally legal to ue with RPG Maker.
However, you must be sure to follow the terms of the license you choose. One of the restrictions placed on CC-BY licenses is that you may not impose legal or technological restraints on a user's rights to exercise the CC-license. My understanding of this is that it is not legal to, for instance, release a game on the Apple app store which comes with CC-licensed material, because all content released on the Apple app store must be licensed under their own Apple license, which imposes legal restrictions beyond the CC license.
One way I've seen to get around this is to ship the app with generic or placeholder graphics, then require (advise) users to download the CC content (so that it is not distributed over the app store), and import it into their game. I'm not sure if this would work with RPG Maker though.
In case you ever see it, the OGA-BY license is identical to CC-BY except it does not contain the restriction mentioned above.
Unfortunately OGA can only accept art which is free for all uses, including commercial. As Andrettin noted, you may be interested in something like CC-BY-NC, but OGA does not host art under that license.
On a side note, it's a great piece, and if you decide you are okay with commercial use, I'm sure it will be popular. In my experience, OGA content gets used generally in free games anyway, but all art here may legally be used commercially as well.
Yes, you can use CC content in a game with code released under MIT license, but the artwork would still be covered by CC, and you have to follow its rules (e.g. attribution).
You can also mix in non CC content with no trouble. Just be sure that in your LICENSE.TXT (or whatever) you specify exactly what license applies to what content. The other stuff can be totally non-free as long as you hold the rights to use it, and you can mix it in with no problem.
So, for instance, your LICENST.TXT might say something like:
I am not legal expert, but I think that something like this would cover all your bases, including the text of each appropriate license.
You may want to read the FAQ to clarify some of these issues. However the notes there are pretty short, and somebody has proposed some updates which (I think) are much clearer regarding these issues.
Hi vico,
For content which is listed under multiple licenses, you are free to pick whichever one of the licenses you want, and use the content under only those terms. CC licenses do not require code to be released under GPL, and should be totally legal to ue with RPG Maker.
However, you must be sure to follow the terms of the license you choose. One of the restrictions placed on CC-BY licenses is that you may not impose legal or technological restraints on a user's rights to exercise the CC-license. My understanding of this is that it is not legal to, for instance, release a game on the Apple app store which comes with CC-licensed material, because all content released on the Apple app store must be licensed under their own Apple license, which imposes legal restrictions beyond the CC license.
One way I've seen to get around this is to ship the app with generic or placeholder graphics, then require (advise) users to download the CC content (so that it is not distributed over the app store), and import it into their game. I'm not sure if this would work with RPG Maker though.
In case you ever see it, the OGA-BY license is identical to CC-BY except it does not contain the restriction mentioned above.
Haha, I guess sometimes it's actually fun to see old forum threads that spam bots dig up. Maybe they do have a silver lining!
Too bad there were never followup nominations though.
Wow, really fantastic as always! I think you have a magic touch!
Great to see how these turned out!
I love it! These are very clean looking - I hope they get used widely!
Really nice looking, and unique style.
I always love your PixVoxel posts. Thanks!
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