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Checked... and it's not just
Friday, January 31, 2014 - 07:09

Checked... and it's not just you... 

Inkscape ugroups them by totally taking them appart. Loading them in Illustrator CS5 makes an even bigger mess of it and I get several copies displayed at the same time with positions of objects rather random. The same thing happens in Corel Draw X4 - if it doesn't crash altogether. 

I will have to try with some other tools to see if there is a way to work with these assets at all.

@rubberduck - Which program
Friday, January 31, 2014 - 06:06

@rubberduck - Which program are you using?

It's nice to see the edit I
Wednesday, September 4, 2013 - 10:41

It's nice to see the edit I did inspire you to try your own version. I would suggest trying to keep the proportions a little better [upper arms and thighs are too short and will cause problems when animating]. Also keep the lighting consistent - the darker bit ontop of the orcs head is a little odd.

Have a look at the update I just posted. I did some quick cleaning up and added some animations [idle and run].  

@Bonsaiheld - thanks - just a
Thursday, August 1, 2013 - 06:07

@Bonsaiheld - thanks - just a quick rework

@arkalain - that is the major thing to keep in mind when you aim to animate the art later. Group the limbs properly, set the pivot points where the joints would be and you are 1/2 way there. 

Nice start... I noticed a few
Wednesday, July 31, 2013 - 03:47

Nice start... I noticed a few things though that might make it a lot easier on yourself arkalain. A) disable scaling outlines/ strokes when working on the animations. B) using more 'corner nodes' adds more sharpnes to the elements [eg. orc's belt, orc's wrist guards, etc.]. C) avoiding too saturated colours - especially with the healer and the ninja - but also the orc. 

I also looked at the orc animation and to me it makes more sense keeping him in place and copying the whole image - with grouped limps, body, head, etc. - in one layer and adding the changed animation frame in another layer. It makes it easier to see the changes from one frame to the next. 

Keep up the good work!

Thanks, guys!
Sunday, July 28, 2013 - 08:58

Thanks, guys!

@arkalain - I am working on it... ;)

 

thanks for the mention, bart
Thursday, July 25, 2013 - 02:25

thanks for the mention, bart ;)

Nice one... Someone has been
Wednesday, May 29, 2013 - 23:49

Nice one... Someone has been reading my tutorial ;)

http://vector.tutsplus.com/tutorials/illustration/quick-tip-how-to-create-a-cute-cartoon-dinosaur/

 

Hi TheInvader360,
Wednesday, May 15, 2013 - 03:17

Hi TheInvader360,

Congratulations! Finishing a game is always a great achievement. Good luck with the game! I am glad I could help.

Here are some tutorials on 2D
Wednesday, October 31, 2012 - 08:23

Here are some tutorials on 2D game art using vectors (based on inkscape but nearly all other vector tools allow you to do the same things):

http://2dgameartforprogrammers.blogspot.com.au/

it's helpful to start with the earlier posts and work your way to the more recent one. Especially the last posts with the Apache helicopter can be a little intimidating. Enjoy!

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