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Very cool! It's 32 x 32, not
Saturday, February 4, 2017 - 15:43

Very cool! It's 32 x 32, not 16 x 16 though.:) are you planning to animate him?

What size? What style?
Saturday, February 4, 2017 - 15:19

What size? What style? Isometric? Orthometric? Examples?

it would help the artists if you could be more specific maybe, there are many houses on here via tile sets, have you tried looking through them? If you find one that's public domain you can edit them yourself and change the colors to what you need.:)

1
Wednesday, February 1, 2017 - 08:57

1

think this gives it more chance of participation, not only that you can work to participate around current projects aswell. Those that arn't so good at coding(me) allowing more time is good, those that want to do it in a quicker time, there's nothing stopping them from submitting earlier.:)

I see what your saying, I
Tuesday, January 31, 2017 - 09:36

I see what your saying, I didn't think the controls were cumbersome, I can't think of any other way to have the arms operate as they do, like you say they are the central mechanic of the game, like command and conquer, click man, click space, man moves. My feeling was you had to be quick on the arms to eliminate everything, this would cause a panic to the player and make em "anxious" (in a good way), feel good of having quick hands, a good hand an eye coordination etc, but at the same time I completely understand what your saying.:)

i think maybe implementing some keys to make arm selection may help a lot with this control issue.

touch screen is much better, this does actually work on an iPad, and it is much better for these controls, just can't select the grab option as it is thou, but fun never the less.

i will have a tinker with the suggestions and put them in the update then we're see what's best.

thanks again.:)

Thanks for taking the time to
Tuesday, January 31, 2017 - 08:20

Thanks for taking the time to have a go at Monstropolis and giving some feedback on your ideas.

"think you should make the controls simplier....."

Having the monster decide its own arm when selecting the floor tile would make it difficult to then select when having hold of a hostage or vehicle, and have it perform the throws. having the player select an individual arm to perform a particular event is a players choice.

I have considered using letter keys to select the individual arms which is something i may add later.:)

"not all arms reach the target...."

its split in two really, the 2 left arms do the left half screen and vice versa for the right, having the right arms go all the way to the left side of the screen didn't seem neccessary already having 2 arms there.:)

" more delay when smashing"

Yes I could do this, i also thought about having the arms retract slower then they would smash.

"as the game goes on maybe grow more arms..."

My original concept had the monster with 6 arms, when creating the four arms, it was a bit tough, and once the screen lay out was done, there wasn't much room for anymore arms, and I thought it looked overkill.

"fling things anywhere, destroy other things..."

When you have the vehicle in hand you will be able to throw at any of the buildings,or floor destroying anything it collides with, although in the alpha demo, it doesn't work fully for everywhere yet, but the finish version will, you can only throw the humans at the monster, i haven't decided if you can throw them anywhere yet, but now that you have mentioned it, i may do it.

I have thought about when the vehicles hit the flor that they roll. destroying whatever and gain a combo score for multiple kills.:)

"make planes, birds, blimps fly over head..."

There are some helicoptors that will appear at later stages, these will cover the hands so you cant select them, no plans for anything else for this version.:)

"After eating certain things, burp gas..."

I had this idea before, where the monster could blow fire, and i had more than one monster drawn up and they would have there own ability, and that you could choose your monster or custom it, the drinking of a tanker is a great idea, i thought about a "Rage" bar.:)

"advance monsters story..."

Never really considered a story for it, kinda think its a "ronseal" game "Does what it says on the tin".perhaps i could add a story, may give it a bit more character.:)

"take me please green one"

LOL, yeh, that is cool, i was gona have a load of people dancing on top of the buildings with picards, like independance day!, might add it.:)

I hope i have answered some of your ideas, and again thanks for taking the time for your feedback. I am very much a novice at game development, i had lots of ideas for this game and think my novice skill can limit me somewhat, so i decided to leave alot out for this, as 1 idea leads to another and another, it would take forever and never be finished, so i was hard on myself to keep things back, and keeping it relativley simple is good for me, all the ideas i had, plus any feedback received, i will come back to this game, add all those things i didn't this time around and when my coding and artwork is better, i will hopefully create a better game, also doing that allows me to see my progression in development and artwork.

:)

 

 

 

thanks for your comments,
Tuesday, January 31, 2017 - 06:51

thanks for your comments, love Prime suspect, would be cool to make a game like that one day. Herbert west, ooh. x files, hmmm. a mad craze scientist trying to create eternal life, dumping his test subjects bodies all over the place, dog walker finds the bodys, detective asumes a serial killer is on the loose, but certain things dont add up, in step the "X file" agents to try and help, before long they are caught up in a world of depravity and decay, deception looms, Is this a mad man/women? tryng to forfill a self proclaimed fantasy and narcistic desire, or are these 'medical procedures' part of a far more sinister twist headed by secrative black market syndicate. dun dun daaaaaaaaaaaaa!

"I like it when graphics open up possibilities"      Me too! :)

Didn't think i was going to
Sunday, January 29, 2017 - 12:27

Didn't think i was going to have time to do anything, but i did! yeah! :)

http://opengameart.org/content/morgue-science

Go Beaker Boys!! great job! :
Friday, January 27, 2017 - 09:32

Go Beaker Boys!! great job! :)

Oh yes, nice one! Great job :
Friday, January 27, 2017 - 09:24

Oh yes, nice one! Great job :)

Very cool! Great job! :)
Thursday, January 26, 2017 - 08:57

Very cool! Great job! :)

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