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Somehow I managed to miss
Tuesday, July 23, 2013 - 07:05

Somehow I managed to miss that. My bad. *^_^*

Much better! The paddle
Monday, July 22, 2013 - 22:21

Much better! The paddle bouncing off the edges still gets me all the time, but I managed to reach level 2 for a change. You're on the right path!

Could you please implement a pause button, though?

Regarding the difficulty, I
Sunday, July 21, 2013 - 23:55

Regarding the difficulty, I know my reflexes aren't so great, but the game seems fairly difficult to me already on level one. Perhaps you should start off with more one-shot bricks, and/or not put them so low initially. Ease the player in, that's always worth the effort.

Also, the fact that the paddle isn't convex, the way it accelerates and bounces off the edges of the playfield, all this makes gameplay quite different from what I'm used to. That could be the differentiating factor you're looking for, but how to take advantage of it I'm not sure. Perhaps with power-ups that take advantage of the game's particular physics?

Last but not least, please don't make me hunt for the last lousy brick; allow me to skip ahead once there are only a handful of them left on the playfield.

surt, that's because special
Saturday, July 20, 2013 - 04:58

surt, that's because special keys are handled differently in WebKit-based browsers versus Firefox and Opera. I'm not even sure the former even provide access to special keys at all. Buch, you might want to provide WASD as an alternative. :)

As for the game proper, I'm not sure what to suggest. Bricks that reappear and bricks that descend to crush you have been done before. Perhaps bricks that migrate around the playing field? You should play a number of similar games and see for yourself what they provide.

In the case of images used as
Sunday, June 2, 2013 - 23:15

In the case of images used as previews, I think the download count also includes the visits to the item's webpage.

Wait-wait-wait. Javascript or
Monday, May 13, 2013 - 22:25

Wait-wait-wait. Javascript or Java? Or maybe both? And do you mean Java ME or Android?

Also, what is the game about? Just curious, mind you, I have my own project in the works right now.

Any halfway decent hosting
Thursday, May 2, 2013 - 23:19

Any halfway decent hosting provider will also handle domain registration and hosting for you if you want it. As for pricing, that varies a lot depending on your needs. For example, here's the plan I have. (Actually, it's a bit different because I'm an old customer.) Couldn't tell you about support because the few problems I had years ago were solved quietly before I could be bothered to complain. Hope this helps.

 

Awesome little demo! I missed
Wednesday, May 1, 2013 - 22:33

Awesome little demo! I missed the "golden age" of first-person dungeon crawlers, but Heroine Dusk gives me a good idea of why they were fun. I suspect the interface helps a lot by making the game easier, but I still seem to have missed a lot, now that I looked at the art. Call me a spoiled modern player. :P

I'm curious, were the maps coded by hand?

Even in OpenGL, hardware
Tuesday, April 30, 2013 - 06:46

Even in OpenGL, hardware-accelerated alpha blending is noticeably SLOW. Which is why you have to enable it manually in the first place, and people often choose not to. Also, some programmers may develop games for retro platforms that don't support 32bpp at all.

Platforms such as J2ME and PyGame don't support image rotation natively, and doing it in real time during the game would be prohibitively slow. Besides, what's wrong with providing a little convenience?

Also, first you ask artists not to provide multiple rotations of a sprite, then you complain that you can't auto-rotate an image with a specific illumination pattern on it? Make up your mind.

As Buch points out, different games/platforms/programmers have different needs. I think your best bet is to ask nicely for a modified version of the specific art you'd like to use.

That tripped me up too, for
Saturday, April 27, 2013 - 09:01

That tripped me up too, for about three seconds. Then I went ahead and reported the spamming user directly (there was just one). But a dedicated report spam button on collections doesn't hurt either.

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