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yeah way old.
Monday, November 2, 2020 - 15:29

yeah way old.

I moved to paint.net with photoshop plugin for my PS plugins I own.
I use a few other tools but main paint.net these days.

and how I manually extracted what I could form the renders.

it's a good set you made. Thanks again

I'll be making a credits screen at some point, an' be sure to link back her . :)

nice , and thanks for keeping
Sunday, November 1, 2020 - 11:31

nice , and thanks for keeping in CC0

I can't open PSD well, but I'll slice up the preview in paint.net.

i'll try putting them on some
Thursday, August 8, 2019 - 17:27

i'll try putting them on some plans and make some 3d sprites, see if I can use them for  shots in my RTS 

 

At least good ideas for a starting point if I paint my own.

just the sort of thing I was
Tuesday, July 30, 2019 - 12:42

just the sort of thing I was looking for.  Maybe it works and i don't have to make my own.

looks really good.  makes me
Saturday, June 1, 2019 - 11:23

looks really good.  makes me think of making a dungeon crawler for fun 

very handy for guys like me
Friday, May 10, 2019 - 09:29

very handy for guys like me who suck at preportions on people.  thanks for the share

i used him to test a FPS / A*
Tuesday, March 25, 2014 - 11:09

i used him to test a FPS / A* like system in a language i was evaluating . 

the original est ws to see if i could use sketchup 8 to quickly make a level , the i wel coded a FPS shell . 

 

you robo was perfect for the job . 

https://www.youtube.com/watch?v=nc6Fc6Mhdtc

i just tested some you icons
Wednesday, August 21, 2013 - 10:34

i just tested some you icons for a fps shell i made for my brothers birthday .

 

i like them and will likely keep them in it 

i made a health like one but the bullets are easy to see as the ammo above .

http://www.youtube.com/watch?v=ql2OD55l2Yw

 

:: the level is made from a sketchup file , the dude is a commercial mesh i uses for testing .

it was 100% coded from scratch in NuclearBasic , i usualy use it C++ big broth NF , but wanted a challenge , you icons helped .

 

i can support animation from
Friday, August 16, 2013 - 23:13

i can support animation from justabout any format milkshape can , but only boned . md5 does not fit / work with my D3D powerd engine .

i'll just have to figure out blenders crazy GUI and find a .x or such exporter .lol

cool  , 
Monday, August 5, 2013 - 17:31

cool  , 

something i need to do myself 

::

I still cant figure out how to get a animation out blende rin 3ds . LOL . 

or any usable to me animaed format .. 

I used Max too long . :P

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