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Fixed bone hierarchy to work
Wednesday, May 27, 2015 - 23:50

Fixed bone hierarchy to work with UE4 (thanks bloons)

Attempted modeling this
Saturday, May 23, 2015 - 06:53

Attempted modeling this design for practice, I went pretty fuzzy on what the back would look like (it's missing a couple legs) http://opengameart.org/content/bullfrog-support-mech-model

I want to believe..
Tuesday, May 12, 2015 - 08:13

I want to believe..

I love ancientbgm.mp3, my cheap headphones don't like the tapping in introwavy though.

My feedback would be to not
Sunday, May 10, 2015 - 08:14

My feedback would be to not smooth shade the entire mesh, the edge split modifier can make sharp corners look better pretty easily.

I've heard people like using
Saturday, May 9, 2015 - 09:55

I've heard people like using sketchup, though it seems to give you garbage geometry. It could be your best option for creating an interior. I might model some space-furniture.

You should upload your models
Saturday, May 9, 2015 - 03:27

You should upload your models, man!

I'll unwrap it today, I'll
Friday, May 8, 2015 - 20:29

I'll unwrap it today, I'll try adding some wear and grunge on the brass to make it less brand-new.

Sounds cool, if you can give
Tuesday, May 5, 2015 - 07:05

Sounds cool, if you can give me some more details on specific models you want, and some kind of reference image  (scribbled or just found on google) I can start working on some of those.

Now that the forums work
Tuesday, May 5, 2015 - 05:42

Now that the forums work again, here's a quick attempt at making a model for sprite rendering. On the far left is the rendered frame, there's an issue with the texture (the green stuff). Could work on it more.

Almost all the indie
Tuesday, May 5, 2015 - 05:08

Almost all the indie platformers i've played use Z for jump (with arrow key movement). This is the first key I try when i start playing that sort of game. 

When I try a first person shooter, using WASD and mouse, i try the 3 mouse buttons, then Q and E are the most common next choices, C or Ctrl for crouch, F and G are commonly used, and of course R is always reload.

 

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