The real question here is what makes your game different/better/etc from all the other games out there. You have class's and power/def/life thats all we know and frankly about as generic as it gets.
First off you dont need a patent and it wouldnt help you having one as even Wizards of the Coast's (who is owned by a 4 billion dollar company) patents in regards to MTG have been hard to enforce for them due to the nature and historical evolution of card games. That said you may have some revolutionary idea, just its been my experience that very rarely is there anything new under the sun. If you do have some revolutionary idea and you dont have the $$ for a patent I recomend investing in a Provisional Application for Patent just note that there are some strict rules in regards to those however you can do it yourself check out this example (tho its a good deal of work) and only costs $125 (as you qualify under cfr 1.27) compared to the $7-9k (minimum) for a real patent with similer protections for a shorter lifespan, and a provisional patent is a good steping stone into a real patent.
Second if you have any information on the cards done? For example are all the rules complete, the cards designed etc or at the moment is it just an idea in your head? You dont need art to complete the rules and the first set of cards, if you havent done that yet I recomend starting there. If you have done that I recomend telling people that you have that completed, and sharing some of your ideas wouldnt hurt eaither.
Lastly at this time it seems you cant pay the artist, but if you got $$ via kickstarter would you? If so how much would they get paid? Creating unique art and design layouts for the cards, even a meger 50 cards is months worth of dedicated work so keep that in mind. Also do you plan to make the game open source?
http://opengameart.org/forums/show-your-project
you can post all those however we prefer open formats, ie .blend over .max
Its pretty hard to irritate people around here :)
The real question here is what makes your game different/better/etc from all the other games out there. You have class's and power/def/life thats all we know and frankly about as generic as it gets.
By open source I mean something like http://wtactics.org
Also it seems you are more intrested in a trademark then a patent, they are distinctly different.
First off you dont need a patent and it wouldnt help you having one as even Wizards of the Coast's (who is owned by a 4 billion dollar company) patents in regards to MTG have been hard to enforce for them due to the nature and historical evolution of card games. That said you may have some revolutionary idea, just its been my experience that very rarely is there anything new under the sun. If you do have some revolutionary idea and you dont have the $$ for a patent I recomend investing in a Provisional Application for Patent just note that there are some strict rules in regards to those however you can do it yourself check out this example (tho its a good deal of work) and only costs $125 (as you qualify under cfr 1.27) compared to the $7-9k (minimum) for a real patent with similer protections for a shorter lifespan, and a provisional patent is a good steping stone into a real patent.
Second if you have any information on the cards done? For example are all the rules complete, the cards designed etc or at the moment is it just an idea in your head? You dont need art to complete the rules and the first set of cards, if you havent done that yet I recomend starting there. If you have done that I recomend telling people that you have that completed, and sharing some of your ideas wouldnt hurt eaither.
Lastly at this time it seems you cant pay the artist, but if you got $$ via kickstarter would you? If so how much would they get paid? Creating unique art and design layouts for the cards, even a meger 50 cards is months worth of dedicated work so keep that in mind. Also do you plan to make the game open source?
That is correct, you can move them around if you need to however off the top of my head I dont remember how.
Your screen is a bit too small for how I had the screen setup http://img402.imageshack.us/img402/3289/58078310.png
Each animation can be selected change it from "attack" to one of the other ones.
Also unity can import blend files directly i hear.
The animation is not split up on one timeline, they each have there own.
As for 3ds max give fbx and dae a try.
Great to hear someone using it :)
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