Yep - it could be fun There are real 3d mazes, usually made of wood, at some theme parks and places where you can wander around a physical layout. Problem is they can get boring for grown ups. Being 'in' a maze is quite a different experience than looking down on one.
Note: I've updated the above maze image, now includes better shadows. Also added the tileset to cr31 [Stage]. This is a Twin maze not a Blob maze. Select 'Brench' from the Twin Maze pull down menu to see random layouts.
You can extend Wang methods into 3D, using cubes instead of flat tiles. Cubes have 6 faces instead of a tiles 4 edges so you end up with 64 cubes in a complete ‘cubeset’. They should all fit together facelessly?? But you’ll need a 3D renderer to see the results - Unity web page plug in perhaps. All the extra complexity may not be worth the effort.
But certainly some of the tilesets could be recreated in a 3D game.
Maybe a maze generator plug-in for Minecraft is needed which can create ‘bridge over trench’ paths not just a flat ‘hedge maze’.
Yep - it could be fun
There are real 3d mazes, usually made of wood, at some theme parks and places where you can wander around a physical layout. Problem is they can get boring for grown ups. Being 'in' a maze is quite a different experience than looking down on one.
Note: I've updated the above maze image, now includes better shadows. Also added the tileset to cr31 [Stage]. This is a Twin maze not a Blob maze. Select 'Brench' from the Twin Maze pull down menu to see random layouts.
You can extend Wang methods into 3D, using cubes instead of flat tiles. Cubes have 6 faces instead of a tiles 4 edges so you end up with 64 cubes in a complete ‘cubeset’. They should all fit together facelessly?? But you’ll need a 3D renderer to see the results - Unity web page plug in perhaps. All the extra complexity may not be worth the effort.
But certainly some of the tilesets could be recreated in a 3D game.
Maybe a maze generator plug-in for Minecraft is needed which can create ‘bridge over trench’ paths not just a flat ‘hedge maze’.
Yes, you are quite right, thanks for the correction.
I find 'oblique' the easiest projection to draw, even if some of the shadows end up a bit odd.
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