Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Primary tabs

  • View
  • Collections
  • Comments(active tab)
  • Followers
  • Friends
  • Favorites
Yep - it could be funThere
Thursday, June 12, 2014 - 06:17

Yep - it could be fun
There are real 3d mazes, usually made of wood, at some theme parks and places where you can wander around a physical layout. Problem is they can get boring for grown ups. Being 'in' a maze is quite a different experience than looking down on one.

Note: I've updated the above maze image, now includes better shadows. Also added the tileset to cr31 [Stage]. This is a Twin maze not a Blob maze. Select 'Brench' from the Twin Maze pull down menu to see random layouts. 

You can extend Wang methods
Thursday, June 12, 2014 - 05:59

You can extend Wang methods into 3D, using cubes instead of flat tiles. Cubes have 6 faces instead of a tiles 4 edges so you end up with 64 cubes in a complete ‘cubeset’. They should all fit together facelessly??  But you’ll need a 3D renderer to see the results - Unity web page plug in perhaps. All the extra complexity may not be worth the effort.

But certainly some of the tilesets could be recreated in a 3D game.

Maybe a maze generator plug-in for Minecraft is needed which can create ‘bridge over trench’ paths not just a flat ‘hedge maze’.

 

Yes, you are quite right,
Thursday, June 5, 2014 - 05:35

Yes, you are quite right, thanks for the correction.

I find 'oblique' the easiest projection to draw, even if some of the shadows end up a bit odd.

Pages

  • « first
  • ‹ previous
  • 1
  • 2