They can already be uploaded (as in PreciousRoy's example).
I'm not sure that having a separate section for code would anything - if the code is generating a particular type of art, then I'd say it's better to put it in the section for that kind of art (2D, 3D, whatever). Lumping them all in a code section takes away that categorisation. If someone is looking for code specifically, that can be handled with the tag "code".
If we're talking about more general code/tools, then I'd agree with the Github suggestion - more generally, there are lots of places that are dedicated to hosting code, and do it much better. For example, it's not even possible to browse the code online for code uploaded to OGA. Also the available set of licences isn't very well suited to code. So I'd be wary of doing more to encourage OGA as a code hosting site without those improvements.
@LDAsh In principle that seems reasonable to me - but I suspect there's the technical issue that it isn't possible, and adding that feature would take time. On the one hand, I'd agree that we wouldn't want a werewolf ( http://esr.ibiblio.org/?p=1310 ) to set a precedent for undue restrictions. But on the other, I'm not sure that adding this feature to the site is high on the priority list, compared to other things.
My view is similar to what I commented when the same poster brought up the Debian issue 18 months ago ( http://opengameart.org/forumtopic/debian-has-rejected-opensource-game-gi... ) - in theory, there's no need to prevent the user contributing, but if one breaks the rules and/or pisses off the admins of a site (in this case now resorting to legal threats - at least it's a step up from hoping for serious injury!) and as a result you can no longer upload your stuff, I've got the world's smallest violin.
Funnily enough it seems I somewhat predicted this situation: "Imagine if someone sent such an email to Open Game Art? They'd rightly be banned. True, I might suggest we needn't disallow any Free art they'd done if it seemed good, OTOH being banned would prevent such a person uploading it themselves anyway."
"( Here's what ESR had to say about the sourceforge saga you mentioned: esr.ibiblio.org/?p=1310 )"
For the record, I generally agree with Eric Raymond - that post is about the removal of Sourceforge projects, which isn't relevant here, and as I say, "I wouldn't advocate removing the art he's submitted on OGA".
But ESR isn't objecting to banning people's accounts, as noted in the comments, he reserves the right to ban people on his own blog. Banning the account doesn't remove the content that's been uploaded under that account.
I'm not going to respond to the rant against feminism because it's against the forum rules to discuss politics.
"Similar platforms, even if they prevent someone from talking on the forum section, do not deep-6 their contributions, void their portfolio, or take any other unreasonable hostile actions."
Depends - Sourceforge banned not only MikeeUSA as a user, but took down the projects he had hosted there as a sole contributor ( http://www.whatwillweuse.com/2009/10/13/not-in-my-neighborhood-mikeeusa-... ). I wouldn't advocate removing the art he's submitted on OGA, but it's not true to say that other sites found a way to only ban him from forums. From a technical point of view, if OGA doesn't have the facility to ban a user without keeping the profile visible, it seems unlikely this will be added anytime soon.
"None of you here in this thread so-far are amongst those people, so please, place the mantel down: it is not yours to hold."
If we're arguing who in this thread has submitted the most art (which seems rather irrelevant anyway to the issue): "Art by chaosesqueteam. This user has not submitted any art."
"MikeeUSA is amongst those people"
MikeeUSA isn't in this thread - unless, you're admitting to being him?
"I have to admit not having access to his previous work on OGA is a loss"
Just to clarify, his uploaded works on OGA are still available (and I agree they should be), and still show up in searches. It's the account pages which can no longer be viewed.
What tools are you expected to use? Creating an isometric game where you can walk and meet people seems fairly advanced for a high school project - though it may be much easier if using a particular game engine or game creation package.
I agree with the other comments that you're not helping him by doing it for him - and that a weekend isn't enough time to be learning this.
I don't think the issue should be whether anti DRM clauses are good or bad, or whether some download sites force use of DRM (I don't think you can distribute GPL on ios because apple can't adhere to the licence, but that doesn't mean the GPL is wrong for software). Such clauses are still compatible with being Open/Free.
However, it is a problem that it seems to be a non notable licence, and adding this would just add to risk of licence incompatibility. Is it accepted by the OSI or FSF as an open or free licence?
Since it doesn't seem to add anything new (it's well covered by the CC licences) there seems to be no benefit to adding it. Unlike the GPL debate, there doesn't seem to be notable existing game art under this licence.
As an aside, I'm surprised the Wikipedia article for it has survived for so long, when it cites no third party sources or evidence of notability...
@caeles: My point being, if there isn't another site that does what OGA provides, OGA still serves a need.
LPC is indeed an excellent showcase of doing things right - not only sources, but also being game ready with sufficient variations and animating to make a game in the same style of art.
But if we set those as requirements - I fear we'd end up with OGA being LPC, and not a huge amount else. Everyone agrees (I think) that in principle, more sources is a good thing, but (a) there's the question of how to do it, and (b) practical issues that some content has massive sources. LPC is a way to encourage such things by making a showcase of how to do things right - a "stick" approach would imo see OGA wither away due to lack of content, and be far less useful for game developers.
@chasersgaming I think the issue comes back to it having been used for older game art, which would be a shame to lose, and it's unclear if anything can be done to relicense them. The example of it causing problems is with Debian, who imo need to address their inconsistency if they allow games with gpl art without sources (well known games, so not ones that slipped through by mistake). It leads to the absurd situation that I could take a Debian game like FreeCiv, make a new game using it, and then not be able to distribute that game on Debian...
But the art on OGA is under licences that are "Free as in freedom".
Now sure, it is an interesting point that whilst source code is considered an essential part of being Free Software or Open Source, this doesn't seem to be the case for art. But the issue isn't with OGA, you're arguing against the entire consensus in the free software movement of how art licences are considered, as far as I can tell.
I believe the intent of OGA is to provide assets under free licences, and it does that. Having "source" for assets, where such a concept makes sense, is useful, but not a requirement. It doesn't matter whether the resultant game is considered "free" or not - after all, OGA assets could be used in closed source games.
"The same art can be used as for non-free games. Thus, you do not need a special site for art for such games."
But art under non-free licences often suffer from any of:
* Don't allow derivative works, so using in a game could be problematic.
* Don't allow redistribution at all, so using in a game is out of the question.
* Allow redistribution, but not commercial use, so is incompatible with being Free/Open.
* Paid-for licences typically won't be transferrable, so won't allow someone making a derivative of my game even if they don't modify the art.
* Custom written licences that might in theory allow everything licences on OGA allow, but aren't considered Free/Open for whatever reason - this increases risk of licence incompatibility, as well as typically being less clear on what is or isn't allowed.
If OGA serves no need, can you provide a link to another art site that can be used for game development just as well as OGA?
caeles: That's a good point about the purpose of the site - though games are a derivative work[*], and surely the main purpose of this site, and it's possible to use assets on this site to make games, without needing things like Photoshop/GIMP or project files for whatever music program.
That said, there have been times when I wished there was some of the "source" available - most obvious example is seeing a spritesheet that's obviously been rendered from a 3D model, but not having that 3D model available.
Still, I don't see it would be good to make it a requirement - that might risk lots of assets not being on OGA at all. Rather it be something to encourage people to do, imo.
[*] Well, leaving aside the debate about whether games are derivative works or collections, but my point is, it's possible to use the assets to make games.
They can already be uploaded (as in PreciousRoy's example).
I'm not sure that having a separate section for code would anything - if the code is generating a particular type of art, then I'd say it's better to put it in the section for that kind of art (2D, 3D, whatever). Lumping them all in a code section takes away that categorisation. If someone is looking for code specifically, that can be handled with the tag "code".
If we're talking about more general code/tools, then I'd agree with the Github suggestion - more generally, there are lots of places that are dedicated to hosting code, and do it much better. For example, it's not even possible to browse the code online for code uploaded to OGA. Also the available set of licences isn't very well suited to code. So I'd be wary of doing more to encourage OGA as a code hosting site without those improvements.
@LDAsh In principle that seems reasonable to me - but I suspect there's the technical issue that it isn't possible, and adding that feature would take time. On the one hand, I'd agree that we wouldn't want a werewolf ( http://esr.ibiblio.org/?p=1310 ) to set a precedent for undue restrictions. But on the other, I'm not sure that adding this feature to the site is high on the priority list, compared to other things.
My view is similar to what I commented when the same poster brought up the Debian issue 18 months ago ( http://opengameart.org/forumtopic/debian-has-rejected-opensource-game-gi... ) - in theory, there's no need to prevent the user contributing, but if one breaks the rules and/or pisses off the admins of a site (in this case now resorting to legal threats - at least it's a step up from hoping for serious injury!) and as a result you can no longer upload your stuff, I've got the world's smallest violin.
Funnily enough it seems I somewhat predicted this situation: "Imagine if someone sent such an email to Open Game Art? They'd rightly be banned. True, I might suggest we needn't disallow any Free art they'd done if it seemed good, OTOH being banned would prevent such a person uploading it themselves anyway."
"( Here's what ESR had to say about the sourceforge saga you mentioned: esr.ibiblio.org/?p=1310 )"
For the record, I generally agree with Eric Raymond - that post is about the removal of Sourceforge projects, which isn't relevant here, and as I say, "I wouldn't advocate removing the art he's submitted on OGA".
But ESR isn't objecting to banning people's accounts, as noted in the comments, he reserves the right to ban people on his own blog. Banning the account doesn't remove the content that's been uploaded under that account.
I'm not going to respond to the rant against feminism because it's against the forum rules to discuss politics.
"Similar platforms, even if they prevent someone from talking on the forum section, do not deep-6 their contributions, void their portfolio, or take any other unreasonable hostile actions."
Depends - Sourceforge banned not only MikeeUSA as a user, but took down the projects he had hosted there as a sole contributor ( http://www.whatwillweuse.com/2009/10/13/not-in-my-neighborhood-mikeeusa-... ). I wouldn't advocate removing the art he's submitted on OGA, but it's not true to say that other sites found a way to only ban him from forums. From a technical point of view, if OGA doesn't have the facility to ban a user without keeping the profile visible, it seems unlikely this will be added anytime soon.
"None of you here in this thread so-far are amongst those people, so please, place the mantel down: it is not yours to hold."
If we're arguing who in this thread has submitted the most art (which seems rather irrelevant anyway to the issue): "Art by chaosesqueteam. This user has not submitted any art."
"MikeeUSA is amongst those people"
MikeeUSA isn't in this thread - unless, you're admitting to being him?
"I have to admit not having access to his previous work on OGA is a loss"
Just to clarify, his uploaded works on OGA are still available (and I agree they should be), and still show up in searches. It's the account pages which can no longer be viewed.
What tools are you expected to use? Creating an isometric game where you can walk and meet people seems fairly advanced for a high school project - though it may be much easier if using a particular game engine or game creation package.
I agree with the other comments that you're not helping him by doing it for him - and that a weekend isn't enough time to be learning this.
I don't think the issue should be whether anti DRM clauses are good or bad, or whether some download sites force use of DRM (I don't think you can distribute GPL on ios because apple can't adhere to the licence, but that doesn't mean the GPL is wrong for software). Such clauses are still compatible with being Open/Free.
However, it is a problem that it seems to be a non notable licence, and adding this would just add to risk of licence incompatibility. Is it accepted by the OSI or FSF as an open or free licence?
Since it doesn't seem to add anything new (it's well covered by the CC licences) there seems to be no benefit to adding it. Unlike the GPL debate, there doesn't seem to be notable existing game art under this licence.
As an aside, I'm surprised the Wikipedia article for it has survived for so long, when it cites no third party sources or evidence of notability...
@caeles: My point being, if there isn't another site that does what OGA provides, OGA still serves a need.
LPC is indeed an excellent showcase of doing things right - not only sources, but also being game ready with sufficient variations and animating to make a game in the same style of art.
But if we set those as requirements - I fear we'd end up with OGA being LPC, and not a huge amount else. Everyone agrees (I think) that in principle, more sources is a good thing, but (a) there's the question of how to do it, and (b) practical issues that some content has massive sources. LPC is a way to encourage such things by making a showcase of how to do things right - a "stick" approach would imo see OGA wither away due to lack of content, and be far less useful for game developers.
@chasersgaming I think the issue comes back to it having been used for older game art, which would be a shame to lose, and it's unclear if anything can be done to relicense them. The example of it causing problems is with Debian, who imo need to address their inconsistency if they allow games with gpl art without sources (well known games, so not ones that slipped through by mistake). It leads to the absurd situation that I could take a Debian game like FreeCiv, make a new game using it, and then not be able to distribute that game on Debian...
But the art on OGA is under licences that are "Free as in freedom".
Now sure, it is an interesting point that whilst source code is considered an essential part of being Free Software or Open Source, this doesn't seem to be the case for art. But the issue isn't with OGA, you're arguing against the entire consensus in the free software movement of how art licences are considered, as far as I can tell.
I believe the intent of OGA is to provide assets under free licences, and it does that. Having "source" for assets, where such a concept makes sense, is useful, but not a requirement. It doesn't matter whether the resultant game is considered "free" or not - after all, OGA assets could be used in closed source games.
"The same art can be used as for non-free games. Thus, you do not need a special site for art for such games."
But art under non-free licences often suffer from any of:
* Don't allow derivative works, so using in a game could be problematic.
* Don't allow redistribution at all, so using in a game is out of the question.
* Allow redistribution, but not commercial use, so is incompatible with being Free/Open.
* Paid-for licences typically won't be transferrable, so won't allow someone making a derivative of my game even if they don't modify the art.
* Custom written licences that might in theory allow everything licences on OGA allow, but aren't considered Free/Open for whatever reason - this increases risk of licence incompatibility, as well as typically being less clear on what is or isn't allowed.
If OGA serves no need, can you provide a link to another art site that can be used for game development just as well as OGA?
caeles: That's a good point about the purpose of the site - though games are a derivative work[*], and surely the main purpose of this site, and it's possible to use assets on this site to make games, without needing things like Photoshop/GIMP or project files for whatever music program.
That said, there have been times when I wished there was some of the "source" available - most obvious example is seeing a spritesheet that's obviously been rendered from a 3D model, but not having that 3D model available.
Still, I don't see it would be good to make it a requirement - that might risk lots of assets not being on OGA at all. Rather it be something to encourage people to do, imo.
[*] Well, leaving aside the debate about whether games are derivative works or collections, but my point is, it's possible to use the assets to make games.
Pages