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Well I guess i forgot to tell
Thursday, May 7, 2015 - 23:57

Well I guess i forgot to tell that I updated the model a few hours ago. Sorry for those that had downloaded the previous one.

Thanks Teh_Bucket ^^ I see
Tuesday, May 5, 2015 - 17:42

Thanks @Teh_Bucket ^^ I see you're going to use the 3D to 2D sprite technique. But I see your model had an edgeloop issue. It is nice  as it is but how about using this http://opengameart.org/content/sprite-base-model base model instead? It is already rigged and ready for animation. Sorry for being a little picky ^^" But thanks if you're willing to help.

A lot of dev start their
Sunday, November 23, 2014 - 20:35

A lot of dev start their career by trying to make an MMO game or some sort but after finally realising that an MMO was a bad idea to start a career because of the cost and time of making one. They didn't finish it but use their experience and knowledge for a smaller scale game until they had the team and time to create the dream game they want. Yeah you could say the word MMO bring fear to most dev.

i was aiming for a pack
Thursday, August 28, 2014 - 06:59

i was aiming for a pack enough to make a game with that artstyle. I'm a Zelda Fan too XD

thanks, I was practicing this
Sunday, August 24, 2014 - 07:00

thanks, I was practicing this artstyle for some time now.

<a href="http://www.indiedb
Saturday, August 2, 2014 - 00:28

Battle Ax

Made this model out of one of your weapon sketch. Just for texturing practices. Thanks for the Sketches, I may made more of this.

Sorry Julius. You should see
Thursday, July 31, 2014 - 16:42

Sorry Julius. You should see the joint topology of this one. It's wicked sick. I had less trouble skinning him. I might as well learn from it.(not the proportion thought. Ofc yours is better for less tough character.) I'll see if I use yours in my next model. The doctor ^^

Well @Julius that was the
Thursday, July 31, 2014 - 10:31

Well @Julius that was the best base mesh I could find in this site. It is a good one I think only need a little tweak.

they were programmer not an
Tuesday, July 29, 2014 - 16:59

they were programmer not an artist lol

I get different reaction with
Tuesday, July 29, 2014 - 15:29

I get different reaction with the dev regarding the proportion. They said the leg was too small. But I can't seem to see it as a problem. It hard to to edit the vertices when I came as far as rigging and skinning stage now. As a reminder for myself when using the base mesh, Edit the leg or the head for better proportion. But I see that TF2 playermodels were all had different or extreme proportion. Maybe it was the style.

Shirish@LOL

Yeah the seam won't be that visible since the engine will blur the texture a few resolution unless the player opted for hi quality texture.

Thanks y'all.

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