I've noticed that there are 6 configurations missing for the tree tiles (Objects/Tree0.png, Objects/Tree1.png), so I've added them here. With these you'll be able to make forests of any shape.
I hope there's an exception for orphaned works; it would be a shame to exclude free-licensed content from OGA simply because the artists are dead! Getting their permission beforehand would be good, but perhaps we can amend that requirement to an attempt to contact them.
Then you should resubmit the game ready ones separately, or better yet extract useful content from the rest. I remember you submitted the whole lot, including the ones that are clearly screenshots and not game ready.
Maybe a better solution is to recategorise the submission under "Concept Art", which - even though it clearly isn't concept art, it's screenshots from a completed game - at least means the art is not meant to be game ready.
What about this alternative: show the artist or submitter name in the thumbnail preview title?
I would like to see this feature especially for music/sound; in this case the preview sucks because you have to click the play button, wait a while for it to load, and most people just use the music/sound alone for the preview instead of a representative excerpt, so it may take a while for me to decide whether I'm interested. However, I know a few musicians' reputations by username, so simply seeing who made that piece of music gives me a good idea of how much I'd like that submission.
There are no "copyright trolls" in this case, whatever that means. The problem is that the original author chose some strange custom license. If it were in plain English, a widely used license, then there would be no problem. Perhaps you can contact them, and say that a lot of good work is missing out because the license is unclear.
This reminds me of that "evil JSON" license bs. An author felt the need to use a custom but legally vague license, and as a result no one could practically use the work, and it was rewritten repeatedly, resulting in countless hours of duplicate effort. This also reminds me of someone who spent a lot of time making a game based on ZDoom, with the intention to sell it, but thanks to its custom non-commercial license, all that work was gone to waste.
To protect people from becoming victims like them (and to an extent, you!) we have to disallow these custom, non-free licenses. Because if we do allow them, apart from devaluing OGA and its mission, we simply attract more potential victims, who use these assets and think they are clear, but oops! The license doesn't let you do what you think it does!
This is a big reason why OGA is such a valuable resource: all the art is free, free as in speech, free as in free culture. You can use the art here for any purpose, derive and adapt it in any way, sell it, package it, as long as you follow the simple license terms.
http://opengameart.org/content/faq#q-multilicense
I've noticed that there are 6 configurations missing for the tree tiles (Objects/Tree0.png, Objects/Tree1.png), so I've added them here. With these you'll be able to make forests of any shape.
Nice pack; I made some planets, enjoy
I hope there's an exception for orphaned works; it would be a shame to exclude free-licensed content from OGA simply because the artists are dead! Getting their permission beforehand would be good, but perhaps we can amend that requirement to an attempt to contact them.
Then you should resubmit the game ready ones separately, or better yet extract useful content from the rest. I remember you submitted the whole lot, including the ones that are clearly screenshots and not game ready.
Maybe a better solution is to recategorise the submission under "Concept Art", which - even though it clearly isn't concept art, it's screenshots from a completed game - at least means the art is not meant to be game ready.
What about this alternative: show the artist or submitter name in the thumbnail preview title?
I would like to see this feature especially for music/sound; in this case the preview sucks because you have to click the play button, wait a while for it to load, and most people just use the music/sound alone for the preview instead of a representative excerpt, so it may take a while for me to decide whether I'm interested. However, I know a few musicians' reputations by username, so simply seeing who made that piece of music gives me a good idea of how much I'd like that submission.
This should be very easy to implement.
Looks great, thanks for sharing!
Could you please merge this one with http://opengameart.org/content/sci-fi-top-down-centrifuge-space-station since they are the same kind?
Love these fruits, have an eggplant, which is not a fruit, but is CC0!
There are no "copyright trolls" in this case, whatever that means. The problem is that the original author chose some strange custom license. If it were in plain English, a widely used license, then there would be no problem. Perhaps you can contact them, and say that a lot of good work is missing out because the license is unclear.
This reminds me of that "evil JSON" license bs. An author felt the need to use a custom but legally vague license, and as a result no one could practically use the work, and it was rewritten repeatedly, resulting in countless hours of duplicate effort. This also reminds me of someone who spent a lot of time making a game based on ZDoom, with the intention to sell it, but thanks to its custom non-commercial license, all that work was gone to waste.
To protect people from becoming victims like them (and to an extent, you!) we have to disallow these custom, non-free licenses. Because if we do allow them, apart from devaluing OGA and its mission, we simply attract more potential victims, who use these assets and think they are clear, but oops! The license doesn't let you do what you think it does!
This is a big reason why OGA is such a valuable resource: all the art is free, free as in speech, free as in free culture. You can use the art here for any purpose, derive and adapt it in any way, sell it, package it, as long as you follow the simple license terms.
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