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A small help request to bring OGA2 around faster

By bart on 17 March 2011 - 10:55am

[Edit: This request has been filled -- thanks TheAncientGoat!]

Hey folks :)

Here's a quick thing you can do to help me with OGA2.  I need these icons (without the words above them) in SVG format.  No fancy colors or anything, just a single solid color.  We're completely editor agnostic, so feel free to use Inkscape or Adobe Illustrator or whatever else.  I just need them as vectors in SVG when you're done.  Here's the link:

http://i.imgur.com/O7j3W.jpg

Note that the shapes should be solid (not lines) with empty space where there are holes (like the dots and the exclamation point).  Please pick one of the licenses we allow here on OGA.

Thanks!

Bart K.

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Sorry for the downtime.

By bart on 15 March 2011 - 1:56pm

OGA was down for most of the day due to an (impending) hard drive failure.  The drive has been swapped out with no loss of data.  Sorry for any inconvenience.

Bart

 

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First bit of OGA2 code released as Free Software

By bart on 8 March 2011 - 7:41pm

Hey folks!

Just wanted to let everyone know that I've released some code for OGA 2.0 out into the wild -- specifically, my custom implementation of our site medals.  The current OGA uses a module called User Badges, which hasn't been updated yet for Drupal 7, and is cumbersome in some ways (like how it doesn't include a way for medals to supersede other medals).

I've uploaded the code for OGA2's Medals module to Drupal Contrib, where as of this post it is considered a "sandbox" project, and must be downloaded using Git.  I've put in an application to have it upgraded to a full fledged contrib module project, so if all goes well, that should (hopefully) happen in a few days.

I am looking for people to test and contribute, so if you're up for it, please download the module and set it up on a test instance of Drupal 7, and play around with it.  I'm actively seeking patches and co-maintainers.

At any rate, as more bits and pieces of the OGA 2.0 code reach a usable state, I'll be uploading those to contrib as well.  If you've been interested in helping us get OGA2 out the door quicker, this is your chance! :)

Bart

P. S. For the record, the only reason I haven't open sources OGA1's code is that there isn't a whole lot to open source.  Mostly it's just messy spaghetti and glue, which is part of the reason I'm rewriting it from the ground up. :)

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Discussion: ambitious, plot-heavy game projects

By bart on 28 February 2011 - 7:03pm

I just made a blog post over on Freegamer about the challenges of using FOSS development methods for putting together large, plot-heavy games (such as PS1-era JRPGs).  If you're remotely interested in the topic, stop by and read it, and chime in with your thoughts. :)

Bart

 

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Wesnoth offering $200 for environmental sound loop

By bart on 8 February 2011 - 9:22pm

From the Battle for Wesnoth team:

Wesnoth is sponsoring a $200 bounty for an environmental sound loop.

We're looking for background audio, explicitly NOT MUSIC, but just recordings of the sound made in a natural environment.  We're asking for this because the available sounds in public-domain libraries, that we can find, are not suitable for our needs - we probably want you to go out and record something new.  We may post a series of these bounties, if this pans out nicely.

Specifically, we're looking for a recording of swamp or marshland that conveys a gloomy, fetid atmosphere.  Not a healthy, normal marshland, in which you'd hear the breeze, the rustling of the wind, and an immense amount of birdsong, but a rotting, "evil" marsh, filled with dying plants, and an overall sense of decay and wrongness.  For a literary/film reference, something like the "dead marshes" in lord of the rings.

Probable components would include the sound of bubbling mud (like in yellowstone-style mud pits), gurgling, the sound of steam, and maybe the sound of clouds of buzzing mites and flies.  It is entirely possible that you won't necessarily have to record a real marsh to get something that sounds like the above, and can just composite stuff together (in fact, it may even be necessary, since the intended effect isn't strictly natural).

We need a loop that is about 3-5 minutes long.  Unlike many other game genres, wesnoth stays fixated on the same environment for a very long stretch of time (30-150 minutes per level), so we need a long loop with enough variety to not wear itself out.  The final clip should be provided in either wav/ogg at 44kbps, with stereo sound, and will be released under the public-domain (CC0) license.

We reserve the right to approve or reject the work based on our own discretion.

If you have any questions (or a submission for review), please reply to this post here on OGA.

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UPCOMING OGA EVENTS 2021

Submitted by MedicineStorm on 7 March 2021 - 1:39pm

Here is a summary of upcoming OGA events that are taking place this year and when, So get these in your calendar! :)

Be sure to check back for updates and keep an eye on their forum threads posted for announcements nearer the time.

Game Jams:

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UPCOMING OGA EVENTS 2020

Submitted by Chasersgaming on 16 January 2020 - 6:02am
Forums: 
OGA Community Projects

Here is a summary of upcoming OGA events that are taking place this year and when, So get these in your calendar! :)

Be sure to check back for updates and keep an eye on their forum threads posted for announcements nearer the time. 

Game Jams:

  • Read more about UPCOMING OGA EVENTS 2020
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OGA Summer Game Jam 2019

Submitted by Chasersgaming on 1 July 2019 - 9:59am

Welcome to the Unofficial OGA 'Summer' Game Jam #3!

  • Jam starts: Already! (July 1st)
  • Submit your game by: July 27th
  • After that, submitted entries will be rated by: August 11th

 

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The OGA Spring Game Jam 2019 - Announcement

Submitted by Spring Spring on 28 March 2019 - 12:20pm

Spring is in the air and it's time to create something new, something fun, something exciting, something for the OpenGameArt.org Spring 2019 Game Jam!

 

This year's theme is 'I enjoy my life' and enjoy your life you will if you participate in this thrilling game jam!

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Spring 2019 Art Challenge - A New Look (due March 24, 2019)

Submitted by withthelove on 1 March 2019 - 9:52am

This Spring's Art Challenge theme is:

A New Look

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OGA Game Jam (1st July)

Submitted by Chasersgaming on 20 June 2017 - 1:44am
Forums: 
Show off your project!

I have put a Jam together which starts on the 1st July for those that are interested. :) 

heres the link:

https://itch.io/jam/opengame-art-game-jam

Any questions or anything else please comment on this thread below as I would like to keep this thread for the games created and announce winner/s

https://opengameart.org/forumtopic/opengameart-gamejam

 

thanks! all the best everyone and good luck!. :)

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