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Hey folks!
Just wanted to let everyone know that I've released some code for OGA 2.0 out into the wild -- specifically, my custom implementation of our site medals. The current OGA uses a module called User Badges, which hasn't been updated yet for Drupal 7, and is cumbersome in some ways (like how it doesn't include a way for medals to supersede other medals).
I've uploaded the code for OGA2's Medals module to Drupal Contrib, where as of this post it is considered a "sandbox" project, and must be downloaded using Git. I've put in an application to have it upgraded to a full fledged contrib module project, so if all goes well, that should (hopefully) happen in a few days.
I am looking for people to test and contribute, so if you're up for it, please download the module and set it up on a test instance of Drupal 7, and play around with it. I'm actively seeking patches and co-maintainers.
At any rate, as more bits and pieces of the OGA 2.0 code reach a usable state, I'll be uploading those to contrib as well. If you've been interested in helping us get OGA2 out the door quicker, this is your chance! :)
Bart
P. S. For the record, the only reason I haven't open sources OGA1's code is that there isn't a whole lot to open source. Mostly it's just messy spaghetti and glue, which is part of the reason I'm rewriting it from the ground up. :)
- bart's blog
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- bart's blog
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From the Battle for Wesnoth team:
Wesnoth is sponsoring a $200 bounty for an environmental sound loop.
We're looking for background audio, explicitly NOT MUSIC, but just recordings of the sound made in a natural environment. We're asking for this because the available sounds in public-domain libraries, that we can find, are not suitable for our needs - we probably want you to go out and record something new. We may post a series of these bounties, if this pans out nicely.
Specifically, we're looking for a recording of swamp or marshland that conveys a gloomy, fetid atmosphere. Not a healthy, normal marshland, in which you'd hear the breeze, the rustling of the wind, and an immense amount of birdsong, but a rotting, "evil" marsh, filled with dying plants, and an overall sense of decay and wrongness. For a literary/film reference, something like the "dead marshes" in lord of the rings.
Probable components would include the sound of bubbling mud (like in yellowstone-style mud pits), gurgling, the sound of steam, and maybe the sound of clouds of buzzing mites and flies. It is entirely possible that you won't necessarily have to record a real marsh to get something that sounds like the above, and can just composite stuff together (in fact, it may even be necessary, since the intended effect isn't strictly natural).
We need a loop that is about 3-5 minutes long. Unlike many other game genres, wesnoth stays fixated on the same environment for a very long stretch of time (30-150 minutes per level), so we need a long loop with enough variety to not wear itself out. The final clip should be provided in either wav/ogg at 44kbps, with stereo sound, and will be released under the public-domain (CC0) license.
We reserve the right to approve or reject the work based on our own discretion.
If you have any questions (or a submission for review), please reply to this post here on OGA.
- bart's blog
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Dear McAfee,
For several months now, you have listed my website as having been found to have "potential security risks" according to your "TrustedSource web reputation analysis" without actually enumerating what those security risks are. I followed your instructions and attempted to contact you by leaving a question on your website. It has thus far been ignored.
Now, for the record, I don't use your shovelware, but I imagine that when people who do use it come to my website, they get a scary warning message telling them that horrible (if unspecified) things could happen to them if they view my webpage.
So please, either a) tell me what's wrong with my site so I can fix it, or b) remove your ridiculous warning.
Thank you,
Bart K.
- bart's blog
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TheCubber has come back with another excellent model, this time a rigged, textured dwarven warrior. The goal for this is $130. From the email:
- Textured and rigged – 4 objects
- whole model 12 238 tris
- body 5400 tris, 2k tex*
- armor 4836 tris, 2k tex*
- cloth 932 tris, 1k tex*
- leather 1070 tris, 1k tex*
*tex - diffuse, specular, normal, ao, environment, sometimes paint :)
[...]
The model is very easy to customize (those prevs where done only by tweaking some parameters :)
As usual, TheCubber's work speaks for itself, so without further ado, the preview images:
- bart's blog
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