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This is a COMPILE ONLY version. If you can't compile it yourself, please wait for the binaries, which we'll post here ASAP. :)
http://opengameart.org/sites/default/files/archive/lastescape.zip
Last Escape is HARDCORE. Don't expect it to be easy. There are five levels total, and if you're going to get through them, you have to play carefully and kill enemies to collect their drops, 10 of which give you an extra life. Please let us know what you think!
UPDATE: Windows files are here (with binary)
http://dl.dropbox.com/u/2325979/LastEscape.zip
Just download, unzip, and run. :)
Screens:
http://opengameart.org/sites/default/files/archive/lastescape-sewer.jpg
http://opengameart.org/sites/default/files/archive/lastescape-lab_0.jpg
GitHub link (contians new changes):
https://github.com/lendrick/Last-Escape
----
Credit for this idea goes to Xiphias3, who mentioned it in our IRC channel, #opengameart. We assumed that it was a suggestion for the group, so we voted on it and went with it and had no idea that he was developing it independently. If this looks very similar to the premise for another entry, that's the reason. :)
I should have blogged about this earlier, but we've been hard at work for the past 7 hours or so getting started on our Reddit Game Jam entry. I won't talk about it here -- if you're curious about it, you'll have to stop by. If you'd like to participate, we'll find something for you to do. :)
- bart's blog
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Reddit Game Jam 06 will be starting on March 25th at 22:00 UTC and ending precisely 48 hours later. They'll be accepting team entries, and OGA has the combined coding, design, and artistic talent available to make a very good showing. Here are the rules.
Team OGA will be doing the following:
- As suggested, we're going to be using GitHub and writing an open source program. The end result will be licensed under the GPL 2+3, plus whatever other license(s) we all agree on.
- We'll be coding in C++ and aiming for a release that compiles on Windows, Macintosh, and Linux.
- We'll use existing OGA media where it makes sense, and create new art where needed. Any art we use must have a Debian-approved license, so that the final product will be entirely free (as in speech).
- Any libraries we use will be (quickly) decided on when we start the project. Given our familiarities and time constaints, SDL may be the best choice.
- Coders, designers, artists, musicians, writers, and idea people are all welcome! Stop by our IRC channel (preferably in advance) if you'd like to participate. No promises on us allowing in latecomers, since it takes a while to get people up to speed on an existing project.
- We'll try to accomodate as many participants as we can, within reason. If we're reaching a point where the overhead of managing people exceeds the benefit of having a larger team, we'll split into two groups.
- This project will be run as democratically as is practical, but I (BartK) reserve the right to push things along if we get sidetracked. If we end up getting too many people and splitting in half, a leader will be appointed for the other team.
Hope to have you aboard!
-Bart
[Edit: I've created a Team OGA Forum to discuss our world domination plans.]
- bart's blog
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[Edit: This request has been filled -- thanks TheAncientGoat!]
Hey folks :)
Here's a quick thing you can do to help me with OGA2. I need these icons (without the words above them) in SVG format. No fancy colors or anything, just a single solid color. We're completely editor agnostic, so feel free to use Inkscape or Adobe Illustrator or whatever else. I just need them as vectors in SVG when you're done. Here's the link:
Note that the shapes should be solid (not lines) with empty space where there are holes (like the dots and the exclamation point). Please pick one of the licenses we allow here on OGA.
Thanks!
Bart K.
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OGA was down for most of the day due to an (impending) hard drive failure. The drive has been swapped out with no loss of data. Sorry for any inconvenience.
Bart
- bart's blog
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