Wasp
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Saturday, June 8, 2019 - 05:01
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something for my possible insect game concept
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Spring, Puffolotti
File(s):
waspy boi.gif 580 b [760 download(s)]
waspy boi_3.gif 540 b [376 download(s)]
waspy boi-persistence.gif 573 b [383 download(s)]
transformation.gif 1.3 Kb [328 download(s)]
Comments
A killer job. (I'm not very confident in my english, i mean: Awesome!)
I don't really get why the palette has got so many shades of azure and so few shades of orange, another shade of orange could be use to give it a shadow below the abdomen.
I tried to create 2 tiny modification, out of curiosity, in the first one i added a shade of orange to the abdomen, i indexed the image, so it is a little lighter than the original, Not so important when a sprite is below 1 kb, but doesn't hurt.
After that, i replaced the solid wings with persistence trails.
It can be done much better than i did, But by putting some time into it, it might work.
I think it might be possible to index a partially transparent image into some game-making editor, but right now i'm not very interested in such experiments, in truth.
I hope you don't mind my experiments, i was curious myself, and since i had the result, i thought i might give them back, the derivative work, regardless of being useful or not, belongs to you.
Persistence trails instead of wings could make easier to pose the wasp in different ways, according to the direction of flight. (head down when going forward, vertical when slowing down or going backward... and so on.)
Hey, those were a great job! The only reason why I didn't have more yellow shades on the sprite was that the original palette I used, endesga-36, didn't contain any more.
Using a 8 bits palette might be a great way to give a "naive" and retro touch to a game.
May i ask what program did you use? I don't know GIMP very well, but i reckon it allows some control over 8 bits palettes.
I use aseprite, and I'm not entirely sure what you mean by "8 bits palette" :o
really nice and cute warps! reminds me of Apidya game. It would be nice to do some kind of mechanical insects for games like Turrican or Ruff n' Tumble! Tnks a lot!
Glad you like it! Yeah there is some similarity to the Apidya bee, also with the guy transforming into it and so on...
I'm not entirely sure myself :D
I was referring to the consoles notation.
Nintendo entertainment, wich is a 8-bits system had 52 colors... or 51+mask, i don't know right now...
Everything you can see on a NES has one of those colors.
Super Nintendo entertainment System it's called 16-bits, has... i think 16'384 colors (i'm not entirely sure, the exact number should be googled, if it's important) but can display 256 of them at the same time. In particular it's sprites had just 15 colors + mask.
On PC things are a little different, your wasp has indeed 256 colors, just most of them are black slots, when you tell me that it coloured according to a global palette is a situation similar to NES
When it gets an individual palette it goes to a situation similar to SNES
But an indexed GIf or PNG file produced on a PC has always 8 bits of colors and it's inner architecture is 16 bits
So, by 8 bits i mean a global palette with 255 colors + mask or less where the developer has to choose colors only from that palette.
By 16 bits i mean there is no global palette but all the sprites are indexed and RGB values in the colors are 0 or 8N-1 (or for short, go from 0 to 31 instead of from 0 to 255)
But perhaps in PC raster games there are other definition, i'll look into it, it is possible the definition i use isn't the same used in OGA, and i don't wish to spread confusion.
What you are saying is a little confusing, but no matter what, "8-bit systems" are never named after their color bit depth anyway. It's mostly a generic marketing term, in many ways,
This child can turn himself into... my worst nightmare.
I would'nt like to be one of the soldiers sent to capture him.
Luckily that's not who you will be playing in the game either, instead the wasp itself :D