Big pack of hand painted tiling textures
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Tuesday, December 4, 2018 - 08:22
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This is a 128 x 128 texture pack for Minetest that I made. Besides a big number of tiling textures of various materials (grass, dirt, snow, metals, stone, sand, ...) there are also item icons, tools, plants etc.
It is all public domain, made with GIMP, largely as an original work, but also with reuse of other public domain resources. I also utilized neural style transfer to make photo textures look like hand painted. The list of third party sources can be found in the repository with the pack:
https://gitlab.com/drummyfish/minetest-texturepack
Credit appreciated but not needed. Even more appreciated is if you share your own work under a free license in return :-)
You can support me: https://www.tastyfish.cz/#support
File(s):
minetest_textures.zip 9.9 Mb [2930 download(s)]
Comments
What a great job
Excellent, thanks for sharing :)
Thank you for these wonderful textures. I used them in my browser game Build and Crush https://buildncrush.itch.io/game . This is a multiplayer browser game where users cand build stuff, share it with other players and blow up what others created.
There is so much great stuff in this pack. I love the textures. I'm using a good deal of this stuff in the AnyRPG Engine.
I've featured this asset in a livestream at https://youtu.be/Kbe1AbhMR3c ,credited you on the contributors page at https://www.anyrpg.org/contributors/ , and added you to the in-engine credits.
Thanks for the great textures. I've used them for prototyping my raycasting engine here: https://github.com/andrew-lim/sdl2-raycast
I added a link back to this OpenGameArt page in the asset credits.
Very nice raycasting engine, I've made a similar one if you want to check out: https://gitlab.com/drummyfish/raycastlib. It's public domain. Thanks for crediting me even when you didn't have to :)
Thanks, I will credit you if I make and complete my Android game!
I didn''t comment on these? These are fantastic! A good rendition of the materials they're supposed to be and nice stylisation. I find the grass a bit eye-bleedingly bright, but nothing a little desaturation in GIMP can't fix.
How many square centimeters would you say a texture is designed to cover? I have a hunch.