Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Low poly base character

Author: 
BlackScorp
Thursday, February 16, 2017 - 08:20
Art Type: 
3D Art
Tags: 
low poly
Character
human
License(s): 
CC0
Collections: 
  • 3-D Assets for "Closed Source Projects"
  • 3d Humanoids under CC0
  • CCO Character Models
  • Character Models
  • PS Tech
  • Truly Truly Public Domain
Favorites: 
6
Share Icons: 
Preview: 
Preview

Hi everyone,

iam not an artist, but i thought i can share my low poly character.

It is rigged using Riggify and contains only 628 verts. The texture i made is really ugly but the inverse kinematic features are neat to make good animations.

I used highpoly mesh from make human as base and made a low poly version around it. the high poly model is still in the blend file.

 

Cheers

 

File(s): 
base-char.zip base-char.zip 4.3 Mb [692 download(s)]
  • Log in or register to post comments

Comments

Snabisch
joined 10 years 8 months ago
02/16/2017 - 12:17
Snabisch's picture

Excellent work, thank you for sharing.

 

  • Log in or register to post comments
BlackScorp
joined 13 years 3 months ago
02/16/2017 - 22:11

Thanks, i think this model is good as placeholder, just tryed to make animations, and saw that some joints have a bad bent(elbow, ankle, neck and fingers). i think i have to add there more polygons.

 

 

  • Log in or register to post comments
Duion2
joined 6 years 2 months ago
02/17/2017 - 06:33

The painted muscles on the left are funny ;)

  • Log in or register to post comments
BlackScorp
joined 13 years 3 months ago
02/17/2017 - 12:52

this is all i can draw :D sorry for my newbiness (is it even a word?) :D

  • Log in or register to post comments
Duion2
joined 6 years 2 months ago
02/17/2017 - 12:54

Well you usually don't draw anatomy like that, you sculpt it. You can dublicate the mesh, subdivide it once or multiple times, so you have more polygons, then you go into sculpt mode and sculpt the muscles, then you can still bake it to the low res version.

  • Log in or register to post comments
BlackScorp
joined 13 years 3 months ago
02/17/2017 - 23:04

well i have a high poly model in the blender file, i used make human and generated a character with 17k tris(originally 32k but then i deleted the inside of the mouth and eyes), then i built the mesh around it. afterwards i tryed to bake a normal map but it has bugs. and i cannot fix it. iam not an expert in such things.

  • Log in or register to post comments