Historical Swords set
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Wednesday, February 15, 2017 - 22:51
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Set of four simple, historical (ish) swords.
- Arming Sword - 1k tris, 96cm length
- Bastard Sword - 1k tris, 108cm length
- Longsword - 1.3k tris, 122cm length
- Claymore - 2.2k tris, 139cm length
Included textures are public domain by Yughues. The metal and leather materials can easily be replaced.
I’ve also set up the UV maps so that the blade, crossguard, grip, and pommel each take up a quarter of the UV space. This is to allow mixing and matching mesh parts between the swords.
Made by Clint Bellanger for project Wandercall and the Flare engine.
Copyright/Attribution Notice:
No special instructions, just credit my name somewhere. e.g. "Swords by Clint Bellanger"
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cloudy_mountains.jpg 80.4K
Comments
Thank you for sharing!
The cloudy mountain image I attached can be used as a material-specific reflection map. You may not need this if you put the swords into a scene that already has an environnment map. (the image is public domain from Burning Well)
I'd like to create .obj (or similar) files for each of these that have materials setup to work correctly upon loading into Unity or Unreal. I don't have that figured out yet (any tips?). For now expect to tweak material settings if importing these into another system.
Nice work man!
Wonderful work, thanks man.