Brutalist architecture models
The popularity of reinforced concrete as a construction material peaked in the sixties and seventies, coinciding with a massive development boom all over Europe -- on both sides of the Iron Curtain. This gave rise to Brutalism, a late offshoot of the Modernist style that made interwar architecture so distinct. Criticized by many, especially in Eastern Europe where it's associated with the Communist disdain for humanity, Brutalist buildings nevertheless have a distinctive personality that makes them as memorable as they are photogenic.
In an attempt to recapture some of that magic, I created a collection of 3D models depicting buildings from various categories, but all in the same style. They are untextured; they shouldn't need texture -- that's part of the point with Brutalism. They're also stylized, to capture the essence without too much effort. Imperfect, too, but hopefully you'll find them useful anyway.
Enjoy, and thank you.
(Archive includes the models in STL format, and the Python OpenSCAD scripts used to generate them.)
Comments
Looks cool , can i use it in UE4?
I don't see why not. I imagine there is a STL loader for every 3D engine out there, and if not, there are always converters.
I agree with you, I also think there's something very inspiring about this building style, in a town near where I live there is a huge early 20th century former psychiatric hospital complex, I had to go see my psychologist there and it was always kinda awe-inspring and, as hinted by your title, seemed brutal XD
But I don't know if I would classify the building complex I was talking about as pure brutalist, it's probably more neoclassicist actually.
Quite possible, architectural styles aren't always clean-cut. For one thing, they morph as the sweep across the world. And then, architects blend in elements from previous styles as well. Either way, glad you like mine!
Big news! I redid all the models in OpenSCAD, so now they're texturable and have normals for a change. Enjoy!
(Also, I think the old archive was missing a bunch of models. No idea how that happened.)