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Show off your project!

MotorSpeedway(WIP)

DarkwallLKE
Monday, February 6, 2017 - 22:50
DarkwallLKE's picture

I started to put this little game together this weekend with some of the racing assets from Kenney.

It runs on Phaser.

It's a top-down 2D racing game. You can race on different tracks and win money to upgrade your car. I plan to add more features in the future.

http://darkwalllke.com/Games/MotorSpeedway/

Let me know what you think.

Cheers,

Darkwall

Attachments: 
Preview
motorspeedwayScreenShot.png motorspeedwayScreenShot.png 265.3 Kb [0 download(s)]
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DarkwallLKE
joined 9 years 6 months ago
Tuesday, February 7, 2017 - 22:05
DarkwallLKE's picture

I've added a difficulty setting to the track selection screen that lets you set the difficulty of the AI. The higher the difficulty, the greater the prize for winning gets. Let me know what you think.

http://darkwalllke.com/Games/MotorSpeedway/

Cheers,

Darkwall

http://darkwalllke.com/

Attachments: 
Preview
difficulty.png difficulty.png 261.4 Kb [0 download(s)]
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DarkwallLKE
joined 9 years 6 months ago
Monday, March 6, 2017 - 13:30
DarkwallLKE's picture

Hi All,

If anyone was having lag issues with this game before, I've made some updates that should improve it now.

If you have a minute, try it and let me know if it works ok for you.

http://darkwalllke.com/Games/MotorSpeedway/

Thanks,

DarkwallLKE

http://darkwalllke.com/

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MedicineStorm
joined 12 years 8 months ago
Tuesday, March 7, 2017 - 07:42
MedicineStorm's picture

Fun. No lag issues. I found my vehicle's speed difficult to control, though. It seems like letting off the accelerator (up arrow) will immediately apply the breaks, but holding the down arrow allows the car to coast at a more natural deceleration. This seems reversed to me; Shouldn't letting off the up arrow let the car coast with a slow deceleration, while pressing the down arrow apply the breaks and decelerate rapidly?

--Medicine Storm

 

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DarkwallLKE
joined 9 years 6 months ago
Tuesday, March 7, 2017 - 12:25
DarkwallLKE's picture

Thanks MedicineStorm,

I just updated the game mechanics, should fix that problem.

I've also changed it so small objects move when you collide with them.

Let me know what you think.

Cheers,

DarkwallLKE

http://darkwalllke.com/

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