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General Discussion

Submitting code??

Death's Darling
Wednesday, December 21, 2016 - 09:02
Death's Darling's picture

So, I've taken the LPC terrain sprites and eventually came up with a way to program the images to mesh together nicely from a procedurally made tile grid (it's in C#, but I imagine it could be translated easily). It took me a little while to get it, so I thought other people might like to see how so they don't struggle the same way... except it's not exactly game art. And I don't recall ever seeing code solutions on here.

Any votes on how that should be handled? Or where to put it so the right people actually see it?

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MedicineStorm
joined 12 years 8 months ago
Wednesday, December 21, 2016 - 09:10
MedicineStorm's picture

you can post it in the programming forum: http://opengameart.org/forums/programming-0 or submit it as a document. screenshots of it in action will probably be very helpful in drawing the eyes of the 'right people' regardless of which place you post.

Also: creating a code section would go against the grain of OGA quite a bit and could have a negative impact on search. See also this similar discussion.

--Medicine Storm

 

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Rainbow Design
joined 11 years 8 months ago
Thursday, December 22, 2016 - 17:42
Rainbow Design's picture

I would support to introduce a code section

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PreciousRoy
joined 11 years 6 months ago
Wednesday, December 28, 2016 - 22:24
PreciousRoy's picture

i have posted my code here befor 

http://opengameart.org/content/bitmap-font-maker

 

but a code or program section would be nice

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nosycat
joined 13 years 7 months ago
Friday, January 13, 2017 - 05:01
nosycat's picture

Sorry for bumping this thread, but I just remembered a couple trio of relevant points:

  1. My games often rely on vector art, either partially or completely. In fact, my latest submission is made of hand-crafted SVG files ported directly from HTML5 canvas code.
  2. I recently devised a simple turtle graphics system in one BASIC function, that can be used to generate complex repeating patterns based on a short command string.
  3. Some of the most popular products on itch.io are apps for procedurally generating and/or manipulating tile art.

Code can be the artwork. A dedicated section here would make a lot of sense.

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Arcanorum
joined 10 years 8 months ago
Friday, January 13, 2017 - 18:05
Arcanorum's picture

Put the code on GitHub and include a link to it on the thread of your project/the art being used.

Stay a while and listen.

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marko
joined 13 years 11 months ago
Sunday, January 15, 2017 - 05:32

They can already be uploaded (as in PreciousRoy's example).

 

I'm not sure that having a separate section for code would anything - if the code is generating a particular type of art, then I'd say it's better to put it in the section for that kind of art (2D, 3D, whatever). Lumping them all in a code section takes away that categorisation. If someone is looking for code specifically, that can be handled with the tag "code".

 

If we're talking about more general code/tools, then I'd agree with the Github suggestion - more generally, there are lots of places that are dedicated to hosting code, and do it much better. For example, it's not even possible to browse the code online for code uploaded to OGA. Also the available set of licences isn't very well suited to code. So I'd be wary of doing more to encourage OGA as a code hosting site without those improvements.

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nosycat
joined 13 years 7 months ago
Monday, January 16, 2017 - 00:36
nosycat's picture

I'd forgotten about the licensing angle. Good point. Very well, GitHub it is then.

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