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Show off your project!

Dragon ball 2D adventure platformer (with unreal engine 4)

Papich
Sunday, November 13, 2016 - 16:09
Papich's picture

Hi,

 

This is a prototype made with unreal engine 4.13.1.

The purpose was to create a quick gameplay in couple of days for an arcade platformer game taking place in a Dragon Ball Universe.

This is just in order to improve my skill, this will not be marketed, of course!

I really enjoy developing with unreal engine, and i will keep learning, in order to make my first indie game (which is arleady in development)!

 

Asset from OGA :

background: http://robotality.com/blog

tileset: http://opengameart.org/content/dirt-platformer-tiles

Some explosion: Luis Zuno - ansimuz.com


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Tyrantcomics
joined 8 years 5 months ago
Sunday, November 13, 2016 - 18:58

Looks great. if you would ever want to work on someting that can be marketed then let me know. 

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mr0.0nerd
joined 10 years 5 months ago
Sunday, November 13, 2016 - 19:00
mr0.0nerd's picture

Great work 

i'm mrnerd ,I like making 2D art for games ,you can see my work on  techiediaries

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Papich
joined 8 years 6 months ago
Monday, November 14, 2016 - 12:24
Papich's picture

Thank you guys!

 

Youtube channel : https://www.youtube.com/channel/UCr4b_mNnbR0O2s-ajpwIiCw

Game developer

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Tozan
joined 10 years 4 months ago
Monday, November 14, 2016 - 14:26

I use unreal engine too, do you happen to know how to set up an array using Widget blueprints?  I want my npc to pop up a different widget whenever I step into the on overlap trigger area so your npc gives you random greetings.

 

 

 

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Papich
joined 8 years 6 months ago
Monday, November 14, 2016 - 15:26
Papich's picture

If i understand correctly you want your npc to do a random greeting with a text? If so, you should store some string in an array, instead of widget blueprints, and draw the text randomly selected in the widget. Let me know if you need more information.

Youtube channel : https://www.youtube.com/channel/UCr4b_mNnbR0O2s-ajpwIiCw

Game developer

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Tozan
joined 10 years 4 months ago
Monday, November 14, 2016 - 16:20

I'm doing a non commercial game, but I don't know how to set up the string array up in Unreal Engine Blueprints.  As I can't use the text string node as that's for debugging purposes only so It wont show up in the game.    I don't yet know how to draw text randomly in the widget so I'm interested in learning how that's set up, then once I know how to do that, then i can assign the sound file.

Moving over from simple windows script over to Unreal Blueprints was a big change to make.  

I also have to find out how to get the Trace Weapon I got working in the unreal weapons level map I made to actually do Damage to the droids and record the number of droids that are still remaining.  I haven't figured this part of the code yet.  So there are still some things in the blueprints I haven't figured out as I'm new to this blueprint scripting stuff.

I use the arrays in windows script for doing random greets, determining what's inside the chests when you get to the chests areas, use them for setting specific conditions or events in the game, determing the value of credits what loot enemies should drop when you kill them, determining the branches of dialog for npc's to take, which dialog to pop up if the party member exists and so on, so for me the array is useful for a huge range of tasks.   I also need to find someone to rig loana up for me for unreal engine as well.  I have got the blender model but I need to get her rigged.

Here's the game project i'm working on: http://www.tozan35.weebly.com

 

But Any help in getting a basic array up and working in blueprints would be much appreciated.   My game uses a basic slots system with random intergers to determine the outcome of the choice.  That makes  it kinna self-procedural in a way alowing the computer to now make the choices for the NPC's behavior and responses. (giving them Artificial Intelligence).

I created the game script text as a foundation so i would have a plan to go by when it came to actually building up all the 3d worlds of the game in the Unreal Engine.

Here's how I set the array up in windows script for doing NPC dialog responses.

set /a spin=%random% %%3+1 

if %spin% EQU 1 echo. Storm: Drat, my plan didn't work.  I was hoping to bribe him. 

if %spin% EQU 2 echo. Storm: Curses, I thought it would work on him.  

if %spin% EQU 3 echo. Storm: I'll have to try something else. 

 Now I just need to know how to convert this little piece of script code into blueprint code because the  game dialog is nested up inside all of these arrays.   

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IndieDevs
joined 11 years 3 months ago
Saturday, December 24, 2016 - 04:01
IndieDevs's picture

Nice Prototype! great work!

GMO Food = Death

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