16x16, 16x24, 32x32 rpg enemies--updated
Author:
Monday, December 19, 2011 - 12:39
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Collections:
- Don't list this collection in the archive RPG
- !CO Assets
- 01. Pixel Art - Characters
- 16x16
- 16x16 Pixel Art
- 16x16 RPG
- 2D - RPG Characters
- 2D assets
- 2D pixel characters
- 2D::Sprite::Orthogonal
- 3/4 Directional Sprite Sets
- 8x8_cc0_oga-by_roguelike
- A Pixel Art Collection
- A Pool: Unsorted (GDN)
- A Princess in Fairyland
- ATFA: Redrak Ascending
- Bomber World
- Enemies and characters (Pixel Art)
- Game for Gamedesign Class
- Goblin Adventure
- Hero's Gauntlet
- Horror assets I found
- Hunt the Wumpus or Roguelike
- Knight's Labrynth
- long licence fantasy modern game
- misc. CC-BY
- Monsters
- Monsters & Bosses
- Oddball Gamez NES Style
- OGA 16x16 JRPG Sprites & Tiles
- OGA Summer Asset Pack
- One Day...
- OpenGameArt Jam resources
- Orcish Adventure!
- QuestTown prototype
- Ramon's Top-Down RPG sprites
- RPG Stuff Collection
- Stendhal
- Stendhal Potential
- Tales of Clicker Knights RPG
- TLoZ-like Overhead Convergent Perspective
- Top 2D Art
- Top Down 2D JRPG 16x16 Characters Art Collection
- Top-down 2D RPG
- TrapSprung
- Used in Fodder
- Zed: AM: Top-Down
- Zelda Like RPG
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A few years back I was comissioned to make some overworld rpg enemies. Alas, due to shenanigans I didn't get paid, and ended up posting them here http://opengameart.org/content/a-load-of-overworld-34-rpg-sprites . I have recently gone back and made some updates, resizing to be more compatible with 16x16 tiles (and specifically CharlesGabriel's 16x24 outfits), reduced the color count and generally made them look better. My goal was to make these more compatible with our other assets and thus generally more useful.
As part of credit under CC-By, in addition to crediting me (Stephen "Redshrike" Challener), please include a link back to opengameart.org in your credits.
Copyright/Attribution Notice:
Stephen Challener (Redshrike), hosted by OpenGameArt.org
File(s):
rpgcritter update formatted transparent.png 16.8 Kb [8866 download(s)]
Comments
Niceeeeee .... I totally dig this set it kinda reminds me of Gargoyle's Quest II - The Demon Darkness for the NES
Nice artwork !!
Thank you very much Redshrike. I added the "golem" sprite to Stendhal. We are having to replace many of our sprites & this one is perfect. I had to do some scaling to make it match Stendhal's standard: https://github.com/arianne/stendhal/blob/master/data/sprites/monsters/go...
Using the skeleton in Stendhal as well. Thanks again Redshrike. :)
Estan chulisimos, gracias Redshrikees lo que buscaba para mi proyecto
https://play.google.com/store/apps/details?id=com.Nevershift.Delania
Thanks for sharing these, Stephen!
I added the goblin, skeleton, and mushroom enemies to "Desktop Journey," an informational dashboard for iPhone, which shows the time, your current and upcoming reminders -- and a hero, who periodically encounters an enemy, which can be defeated by doing a prompted real-world task, like standing up and stretching, or doing a few reps of an exercise!
See the goblin enemy "in action" here:
https://aggromagnetgames.com/desktop-journey/
Some years later I come here to steal the skull. I like that skull. I'll steal it and try some edits to see what happens. I have no idea if you still being active here as this post is from 2011 xD
Edit: I've done a bit of editing and posted it here: https://opengameart.org/content/some-skull-ive-stolen-from-a-random-guy-...
The skull is nice as a base to work with it, I should spend more time, but for now I just want something moving.
Thank you!
Hi there.
I used your nice graphics (slimes and golem) in my Android game "Vertical Invaders" with 10k+ downloads, where they fit perfectly. I credit you in the main menu of the game itself as "Stephen Challener (Redshrike) (OGA) the enemy sets." - *OGA = Open game art
Google play: https://play.google.com/store/apps/details?id=com.Mindghost.Verticalinva...
Trailer (graphical updates with light&shadow were made since the trailer): https://www.youtube.com/watch?v=-vimyslBEF8
Gameplay with enhanced graphics (V1.30 - March 2024): https://www.youtube.com/watch?v=AtIAeZCzEtg