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General Discussion

endless climber/jumper - planning phase

Boom Shaka
Friday, June 3, 2016 - 06:37
Boom Shaka's picture

Per the topic, I'm starting to think about an endless climber/jumper game using Game Maker Studio and trying to think about game mechanics...I'd love any advice or feedback on the same.

 

The idea is that you have to climb out of a volcano before the lava catches up to you.  Yes, I know you'd never survive the heat or the toxic gases, but that's not important right now.  This will be windows/mac/html5 only...no mobile.

 

My model is to fix the player in a verticle position and allow free movement left/right to avoid obstacles

Pressing the up key will cause the background and obstacles to scroll down to simulate movement.  Background and obstacles don't scroll when pressing left/right/down keys.

The lava will rise UNLESS you press the up key (in other words, you stop climbing and the lava starts gaining on you).

Obstacles include non-pass-through ledges, gaps in the rock wall, explosive lava bursts, and various cave critters.

 

Open to all suggestions and/or feedback.  Let me know and I can post a screen of the rough mockup I did (no art, just a sketch).

 

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Dwapook
joined 11 years 8 months ago
Saturday, June 4, 2016 - 11:09

 I like to have four themes that I look towards in helping to brainstorm/refine gameplay mechanics.. for something like this I might choose..

  • Rising threat
  • Deadly Heat
  • Suffocation
  • Agile Skill

 Good resource for enemy/obstacle design: http://www.gamasutra.com/blogs/GarretBright/20140422/215978/Build_a_Bad_...

 

UHM.. and I dunno a good resource for lists of gameplay mechanics.. but.. 

Core Dynamics

  • Territorial Acquisition

  • Prediction

  • Spatial Reasoning

  • Survival

  • Destruction

  • Building

  • Collection

  • Chasing/Evading

  • Trading

  • Race to the End

  Twitch Mechanics

  • Pure Speed
  • Timing
  • Precision/Accuracy
  • Avoidance
  • Time Pressure

 Chance Mechanics

  • Dice
  • Cards
  • Random Number Generators
  • Hidden Information
  • Other Game Bits

 Tradeoff Mechanics

  • Auctions
  • Purchases
  • Limited-Use Special Abilities
  • Dynamic Limited-Use Special Abilities
  • Explicit Choices
  • Limited Actions
  • Trading and Negotion

 Puzzle Types

  • Riddles
  • Lateral Thinking
  • Spatial Reasoning
  • Patern Recognition
  • Logic
  • Exploration
  • Item Use

 Compiled these lists from the book "Challenges for Game Designers" and more info about them can be found in it.. x.X;; Your library might have access to atleast the e-book version..

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Boom Shaka
joined 10 years 1 month ago
Saturday, June 4, 2016 - 13:21
Boom Shaka's picture

Cool thanks a lot for the resources.  These will come in handy in some of my other projects too.

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