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Resource Requests

[Filled] Gamepad for those touch users w/o a keyboard

Gaurav
Friday, April 8, 2011 - 16:24
Gaurav's picture

Hi all,

I've added a working gamepad to my HTML5 RPG for those who do not have keyboards, like those newfangled touch screen devices. :) However, my gamepad is programmer art:

I was hoping that maybe you guys could come up with something better. Perhaps something like the one in Gameboom's logo. I would appreciate it greatly.

Thanks,
Gaurav

P.S. Here's a link to my forum topic so you can see a description and submit feedback:
HTML5 Canvas Old School RPG

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wokste
joined 14 years 1 month ago
Saturday, April 9, 2011 - 11:20

I have looked around for a bit and found:

http://opengameart.org/content/gui-window-buttons

This will at least give you some decent buttons.

Another thing I noticed is your graphics are quite simple. (and people judge mainly on how the graphics look like)

A few sprites I found in a couple of minutes:

 

  • http://opengameart.org/content/10-basic-rpg-enemies
  • http://opengameart.org/content/10-more-fantasy-rpg-enemies-plus-a-boss
  • http://opengameart.org/content/wesnoth-imperial-warden
  • http://opengameart.org/content/rat-king-antifarea-style-rpg-enemy
  • http://opengameart.org/content/rpg-enemy-basilisk-ff6-ish-style
  • http://opengameart.org/content/leocephas-ff6-ish-style-rpg-miniboss

 

Make / find a background image for your combat scenes

Game technical:

  • I should decrease the number of random encounters a bit.
  • Show the number of coins you have, when buying and selling.

One other thing, Happy programming!

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Gaurav
joined 14 years 6 months ago
Saturday, April 9, 2011 - 20:05
Gaurav's picture

wokste,

Thanks so much for taking the time to review my game, and especially for your constructive feedback. You deserve a badge for that!

I've implemented both your technical comments. Random encounter frequency is reduced from 0.25 (1 in 4) to 0.2 (1 in 5), I hope it plays better.

I know I'm lacking in the graphics department, but I've had a lot of difficulty in attracting any sort of artistic talent. :(

HTML5 Canvas Old School RPG

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Tartos
joined 14 years 8 months ago
Sunday, April 10, 2011 - 03:32

I played for about 20 minutes, but it was latenight and I forgot to post about it :P.

- I'm dumb, but it took me 15 minute to see I could walk on trees and go in the first "dungeon"

- I find the walking speed a bit slow

- You should add a quantity when buying items

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verbalshadow
joined 15 years 6 months ago
Sunday, April 10, 2011 - 08:20
verbalshadow's picture

I banged out an On-screen Controller Kit http://opengameart.org/content/on-screen-controller-kit for you yesterday cause I was bored. Have Fun.

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Gaurav
joined 14 years 6 months ago
Sunday, April 10, 2011 - 12:23
Gaurav's picture

Thanks, verbalshadow.

HTML5 Canvas Old School RPG

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Gaurav
joined 14 years 6 months ago
Thursday, May 19, 2011 - 12:21
Gaurav's picture

@Tartos

A quantity dialog for buying and selling items has (finally) been added.

HTML5 Canvas Old School RPG

HTML5 Canvas Old School RPG

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