MMORPG Briswak Art Request!(updated)
Open Source project GNU/GPL Evidyon Karl Gluck. (Evidyon) Evidyon Infinity ~ Direct X(.X) Forever!
Here is a playable test server with models already used from OGA.ORG for everyone to enjoy! www.thekingofdemons.com (just visit the downloads page and download Briswak!)
Game concepts and general theme are leaning towards a diablo basis. I want to implement a mini map and other functions. The game will have a labyrinth with 20 levels or more. The system uses .x and so blender 2.50+ cant export to it. Blender 2.49 is what I use when creating art for my game. The story meets the story written on my webpage, some 5 years after or so.
The games name is "The King of Demons Online" (TKODO), a massive evil force is wiping out the living and nobody seems to be able to stop it. This deep evil is growing in power, and freedom!. Monsters outside town mutate and become extremely aggressive. Briswak is the last human frontier, a town built behind mountains, which the only way out is by magic or boat since the monster's hate water there seems to be some hope.
Hero's wandering the waisteland looking for a place to call home find themselves at the shores of Shendin. Picked up by the boat set there to find survivors looking for salvation at the mouth of the river. (A task mandated by the Mayor Torrel) Briswak is a solid foundation for the new human world to begin expanding. Torrel is mindset on protecting the town. He paid a powerful "Sorcerer" to enclose the town from outside power and evil penetration. Even still, the evil has found a way to push it's powers into our land. We must defend our sanctuary!...
Enjoy!
The art resources I am interested in are: fragmotion(.ugh) animated models. A texture artist capable of texturing the Zepplin model found here in OGA.ORG plus more models. Someone capable of converting static textured models from other formats to .blend or .x preferably with textures assigned using uv mapping and outside images only so they can be enter as textures within the engine. Fragmotion animations when exporting them to .x need to be exported with the write all frames option selected.
In dire need of a FRAGMOTION USER to animate my UGH files!
Models I need textures applied to: Well, Cart final, Midevil Tower, Zepplin in .blend.
Models I would like animated:Treasure Chest.blend converted to a fragmotion made.ugh or .x(made with fragmotion, this is game engine specific for modeled animations not set as fx) with open and close(idle) animations. The animations I need are .ugh or Fragmotion exported to .x with merged animations. Fragmotion animations when exporting them to .x need to be exported with the Write all frames option selected. Make 2 animations with 1 set as closed and another animation that is open. The animations are set seperatly in the engine as Idle and Death.
I thank OGA.ORG and everyone else here that has contributed. Thank you! I intend to contribute animations and art because your awesome!
Sincerely,
TheKingofDemons
No linux client -> no help is my motto for creating art.. Sounds rude, but.. It's also rude to exclude people from the usage of your software :).
There is a group converting it, but for now no linux. I do know there is a groupd converting it to linux, how far along they are I don't know. Honestly though why won't you help? I understand that your a linux user but you could shell windows and play also. Just because your linux doesn't mean you can't play or help.
www.tkodo.com
That rule only applies to me.. You may get help from other people, but I'm very reluctant to helping projects where I can't use the final product.
Not really sure what you mean just open a shell of windows in linux and waka waka it. :D It's up to you though.
p.s. waka waka is the sound of a mouse clicking 2 times :D
www.tkodo.com
Well, similarly, a Windows user like me is unlikely to want to spend a lot of time on a linux-only project. It's certainly an important thing to consider, though, since I suspect a relatively large proportion of the population here are linux users.
Well linux users can shell windows on there system and run this program. It works on linux to include server compiling, editing and everything else. As stated by the engine creator, Linux users just need to shell windows to complete it.
I don't use linux but there where poeple who designed parts of evidyon with it so what is being talked about is not true. All linux users can shell windows, all linux users can compile run and edit all source files. As pointed out by engine creator.
www.tkodo.com
What do you mean by 'shell windows' ? Using wine ? Using a virtual machine ?
What do you mean by 'compile run and edit all source files' ? I don't care compiling a project if it's cross-platform, but I will never edit all sources-files of a project to be able to compile it under linux.
Yes under some kind of virtual system that allows linux to run a windows operating system. I meant that you can edit the source files on it doing this also. By edit source I mean create areas ect ect. So basically running what could be called a shell of windows in linux gives you freedom to create a game with this source. :) Hope that explains it better.
www.tkodo.com
Link? As far as I know such thing doesn't really exist. The two options are: virtualisation (for example: virtual box) and wrapping (wine). Your game doesn't work on wine (at least out of the box), because of visual C. The other option, virtualisation, is really illperforming, it's very slow, and some applications don't even work.
Well then vurtualization is what he meant. Anyway I am updating the post. Need a rigged animated treasure chest!
Update: I animated the treasurechest.blend and submited it to oga.org, I need a fragmotion user to animate for me, or teach me what I need to do. I am planning on learning fragmotion now for animations within my engine. Fragmotion animations when exporting them to .x need to be exported with the Write all frames option selected.
www.tkodo.com