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Future Fighterjet v2

Author: 
Julius, Origin and H-Hour
(Submitted by H-Hour)
Saturday, January 15, 2011 - 15:14
Art Type: 
3D Art
Tags: 
aircraft
jet
future
Action
Strategy
Modern
Sci-Fi
Static Mesh
License(s): 
GPL 2.0
Collections: 
  • !Project::KISS Topdown Shooter
  • 3D Sci-Fi Game Art
  • Assets potentially for a 3D RTS
  • Isometric assets buildings and more
  • Models for a space game
  • PS Tech
  • Racing game
  • Science Fiction Vehicles
  • Space
  • THEME: sci-fi / space
Favorites: 
20
Share Icons: 
Preview: 
Preview

Note: I only played a small role in this wonderful model.

It began life as Julius' Future Fighterjet. When I asked Origin to unwrap the model so I could texture it, he went above and beyond the call of duty, rebuilding the model from scratch in order to bake a proper normalmap, then polishing it all off with a nice texture.

I came in at the end and just added some color to the texture, as well as a few finishing touches.

I'm happy to be able to put this back up on opengameart.org, to bring its life-cycle back to where we first found it.

Model and skin created for use with UFO: Alien Invasion.

Includes the model in OBJ format, with diffuse and normalmap files. It also includes a PSD file with several layers to make customizing it easier. The PSD file does not use any PS-proprietary layer features, so it can be opened in Gimp without any change in appearance.

Thanks to Julius for getting this started, and Origin for doing much of the gruntwork to get this thing polished off.

File(s): 
future_fighterjet.zip future_fighterjet.zip 11.1 Mb [1000 download(s)]
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Comments

qubodup
joined 16 years 1 month ago
01/15/2011 - 18:05
qubodup's picture

awesome! And thanks for telling the story of the model as well! :)

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Julius
joined 15 years 7 months ago
01/18/2011 - 11:47
Julius's picture

Awesome! Me approves.

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Anonymous (not verified)
joined 0 sec ago
108.84.86.56
11/19/2011 - 13:50

Very nice! There was a small bug, when I imported into Blender for exporting to Ogre, I eventually saw a gap-- the bottom tailfin was open with 2 separate edges facing back. After trying once or twice to fix it (made faces cover the gap but of course those weren't UV mapped correctly and I didn't learn how to fix *that* til a few hours later), I simply merged the 4 vertices into 2 and it worked perfectly, and then saw that it matched the 2 top tailfins. Because it was so easy, I started modding it some more to learn... might upload that after I get "done" as I probably won't use it in the game, but I'm having great fun. Thanks!

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jigoku
joined 7 years 6 months ago
12/17/2018 - 10:36

This is really cool! Thought it looked a bit like a racing ship, i imported it into BallisticNG (similar to Wipeout) as a steam workshop item, if interested: https://steamcommunity.com/sharedfiles/filedetails/?id=1593649075

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