turboburger
I recently convinced myself that I could write a good game simply by piling code together in a big heap and then balancing some graphics on the top. Design would come afterwards, naturally.
I started Doing Things in Code::Blocks. This does not usually lead to anything beneficial to the human race, and I'm pleased to say that the status quo has been fully maintained with the release of turboburger, a game whose name doesn't make the slightest bit of sense, even to me.
It looks a bit like this:
More information can be found here: https://sites.google.com/site/gobusto/projects/turboburger
Being a mans man with a beard and probably a truck or something, I don't do any of that girly "design" stuff. Instead, I use what I have to hand. The end result is a random collection of media files, which by some incredible coincidence contains an actual burger sprite, thereby making the title of this project slightly less bizarre.
Some of these media files - such as the title screen music and the skull - were "borrowed" from OpenGameArt. Most of the others were made by me and then uploaded here.
One day, I'll make some levels for it.
Being a mans man with a beard and probably a truck or something, I don't do any of that girly "design" stuff. Instead, I use what I have to hand.
:D
On simply naming your application Turboburger, i have to commend you.