Any tutorials/advice for making detailed cliffs for dimetric graphics?
Wednesday, January 14, 2015 - 20:37
Ideally, I would like to make cliff graphics as detailed as the ones found in StarCraft, as shown in the figure below and link to full sized image. I suspect that I might have to make "high" poly cliff models in Blender and render them, but I'd like to know if there are any simpler/faster methods that can produce similar quality results as StarCraft.
The example you show is certainly a 3D prerender.
That is just about the easiest way to make any graphics.
You don't need to worry about modelling quality, poly counts, texturing (mostly) and you can intersect your heart out.
Red warrior needs caffeine badly.