Dawnblocker Ortho
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Sunday, November 3, 2013 - 10:37
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- 2D - Tiles 16x16
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Wanted to enter the challenge now they're up again, so here it is:
based upon Dawnblocker by surt, a set of 16x16-based ortographic bricks, boxes, stairs and ramps in 16 color variations made using Dawnbringer's 32 color palette. Mostly color testing rather than useful art, they might come in handy for puzzles and sokoban-like games.
My only wish was I had some more time to add brick at least as many variations as in the original one...
EDIT: rubberduck made a nice extension which you can find here
Enjoy!
Attribution Instructions:
NOT REQUIRED, though appreciated: credit me as Buch and link back to http://blog-buch.rhcloud.com
File(s):
dawnblocker_ortho.png 24.3 Kb [2304 download(s)]
Comments
Gorgeous stuff.
These could be really useful for minimaps and automaps, in games that have them in addition to the normal view. Well done.
is this really 16x16? The block (second row rightmost) fits into 16x16, the rest does not. And while I understand that you basically need 16x32 for such an orthogonal tileset, the hight only allows for 31 before you cut into the previous piece...
Still looks awesome by the way.
Well, maybe I used the wrong words: by saying that the tileset is 16x16-based, I meant that the base tile (that is: the square forming the base of each orthogonal block, without considering block height) was 16x16.
Knowing that comes in handy when placing bricks onto a map: if you tiled them against a 16x32 grid (which, as you stated correctly, is the 'real' size of most of the pieces), you would have ended up with a wrong block disposition. Instead, tiling them against a 16x16 grid (by aligning the bottom line of each block to the grid) you get the nicer result you see in the preview. Then, you add y-axis displacement corresponding to the height you want your brick to be at (which still leaves space for some optical illusions, but with some careful level design you can ignore this)
Awesome . Thanks!!