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General Discussion

Advice needed for rendering 3D blender meshes into a sprite sheet?

jeremyW
Sunday, September 15, 2013 - 23:31

I know this is probably a very frequent task for some, but keep in mind I have very little experience with modeling & art and mainly stick to the programming.

There are a couple 3D models on this website I would like to render for my isometric game. I know there is a script lingering around here (for blender?) I wonder if anyone can give me some tips etc.

Thanks.

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Julius
joined 15 years 7 months ago
Monday, September 16, 2013 - 08:39
Julius's picture

Haven't tried it myself yet, but this is probably what you are looking for:

https://github.com/BinaryPeak/blender-texture-atlas

--

http://freegamedev.net

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Clint Bellanger
joined 15 years 7 months ago
Monday, September 16, 2013 - 09:01
Clint Bellanger's picture

Here's my article on the topic: http://clintbellanger.net/articles/isometric_tiles/

It includes my script to render objects in 8 directions.

This is more about rendering all the frames needed. I use an external tool to combine the individual frames into one sprite sheet (I use Imagemagick montage).

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Skorpio
joined 14 years 6 months ago
Monday, September 16, 2013 - 11:04

I recently saw this script called BlenderSpriter on Blendernation: http://www.blendernation.com/2013/08/29/blenderspriter/

While searching for it I also stumbled upon Spritify: http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/Spritify

I haven't tested the scripts, so I can't tell if they're usable.

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Julius
joined 15 years 7 months ago
Monday, September 16, 2013 - 12:48
Julius's picture

So... now please report back which one of these is best :p

--

http://freegamedev.net

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jeremyW
joined 11 years 9 months ago
Monday, September 16, 2013 - 22:50

@Julius, sometime tomrrow I'll find time to give these a try.

 

Thanks for all the input to all who posted here :)

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jeremyW
joined 11 years 9 months ago
Wednesday, September 18, 2013 - 16:00

Hmm... Blender isn't starting up. It says something line "blender.exe is not a valid win32 image"

 

I have installed python and configured my PATH environment variables and my PYTHONPATH variable as well. Google seems to be no help at all.

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Clint Bellanger
joined 15 years 7 months ago
Thursday, September 19, 2013 - 21:33
Clint Bellanger's picture

jeremyW maybe that error means you tried using the 64 bit version accidentally?

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jeremyW
joined 11 years 9 months ago
Thursday, September 19, 2013 - 23:15

@Clint, thanks but I double checked that.

Anyway, I've got bigger problems now. I came home from school today, tried to start up my computer and it got stuck in an endless cycle of half-booting windows and then resetting... (I'm pretty sure it's a graphics driver issue, it was the cause for crashing my server a while ago constantly and seemingly arbitrarily)

So... I'm going to have to install linux in the mean-time and I mid as well give those scripts a shot on linux. I'll try to have them running sometime over the weekend.

Thankfully jevaengine was built over Java and has no native dependancies so I could very easily swap over to a linux dev platform for the next few weeks.

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