C#/XNA 2D Space Shooter tutorial series
Hey All!
It's been a while since i've been able to chat with any of you or submit any art to OGA due to work and school. I did however take what free time i had and made a 30 video tutorial series on youtube based on programming a 2D space shooter from scratch in XNA 4.0.
My youtube playlist for this series: http://www.youtube.com/playlist?list=PLfSnjRI1oFjKMBL5oo9QDbq2_2AS-0R1I
A little backstory, About 3 years ago i found OGA and started uploading my 3D models that i was making for a game i was playing with in Unity. I quickly became a regular in the IRC channel and often would kill time there while i was in school for networking. I started taking a game programming course and my final was to create a very basic 2D game using c++ and allegro. I started picking the brains of a few of the more knowledgable programmers in the IRC channel (bart, clint, pompei etc...) Bart and Clint had a great way of explaining theory's behind game programming that made me easily understand how things worked in making a game, OOP, etc. etc.
Long story short i finished my 2d shooter final for school with alot of help from the OGA community (programming help, graphics, moral support) and since then i have been making old 2d recreations of classic games as a hobby.
If you want to check out the series the link is above!!
Thanks again OGA!