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Grapple Girl

Author: 
Quandtum
Tuesday, December 4, 2012 - 15:15
Art Type: 
3D Art
Tags: 
cannon
Character
girl
grapple
low
metal
poly
rigged
Sci-Fi
woman
License(s): 
CC0
Collections: 
  • 3D - Characters - A
  • 3d Humanoids under CC0
  • 3d printable
  • 3D Quake Mod
  • 3D Sci-Fi Game Art
  • 3DCCO
  • A Pool: Unsorted (GDN)
  • Art With (Open) Character
  • Asset conversions
  • Base Meshes
  • Bot Siege
  • CC0 3D Characters
  • CCO Character Models
  • Characters, Animals, Vehicles
  • My CC0
  • Other
  • TITLEWave Aesthetic
  • Truly Truly Public Domain
Favorites: 
50
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Preview: 
Preview

Grapple Girl

License: CC-0.
Blender Version: 2.64 r51643
Date: Sat Dec 1 20:15:36 CST 2012

3D preview available @ http://p3d.in/eqGJr
Animation test @ http://youtu.be/u1H09NXPKJ0
Proxy Reference Sheet by pizzacat @ http://pizzacat.deviantart.com/art/Proxy-New-Gen-3D-Ref-Sheet-161235460
Reference belongs to Marco aka. pizzacat.  Permission to use reference for this model was graciously granted by pizzacat.  Thank you!

Summary:

What's included:
1 x Grapple Girl base mesh (1358 vertices, 2738 Edges, 1390 faces, 2696 Tris, UV unwrapped)
1 x Diffuse map (1024 x 1024)
1 x Normal map (1024 x 1024)
1 x Bump map (1024 x 1024)
1 x Specular map (1024 x 1024)
1 x Emission map (1024 x 1024)
1 x Animation armature (lame attempt @ walk cycle in the NLA editor)

Notes:

Objects were posed for display render, don’t forget to clear location & rotation.

"Subsurf" and "Edge Split" modifiers can be tweaked or removed as needed.

Feel free to resize maps if smaller is needed.

Base mesh is manifold consisting of 5 separate pieces.  The character and the 4 claws to the grapple.

Texture samples sourced from:
http://www.plaintextures.com/
http://www.goodtextures.com/

Textures were otherwise hand painted using GIMP 2.8.

Animation Switches:

Switch-World.Head.Target:
Toggles the head to look at the "World" target instead of the "Local" target.  The "World" target will not be influenced by any bone movement, where the "Local" target will follow the Root.

Switch.Head.Target:
Toggles the head to track a target vs. becoming forward kinetic (FK).

Switch-Kinematic.Arm.L & Switch-Kinematic.Arm.R &
Switch-Kinematic.Leg.L & Switch-Kinematic.Leg.R:
Toggles between Forward Kinematic (FK) and Inverse Kinematic (IK) for the corresponding Leg/Arm/Side.

Switch-World.Arm.Target.L & Switch-World.Arm.Target.R:
Same as Switch-World.Head.Target for the arms.

Final Thoughts:

I did import this into Unity and inspected mappings, I thought they worked well.

I apologise for mistakes, I will try to do better next model.  Feel free to leave criticisms.  They won't necessarily get this model adjusted but will be kept in mind for future projects.

File(s): 
quandtum_grapple_girl_1_0.zip quandtum_grapple_girl_1_0.zip 4.7 Mb [3245 download(s)]
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Comments

FacadeGaikan
joined 14 years 3 months ago
12/11/2012 - 17:09
FacadeGaikan's picture

Very well, um, "endowed".

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Quandtum
joined 13 years 10 months ago
12/11/2012 - 17:36
Quandtum's picture

... and to think they were reduced!  There are bones for each that scale down and can move in (and it does look better imo).

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Julius
joined 15 years 7 months ago
01/22/2013 - 09:07
Julius's picture

Great model, but sadly neiter http://www.plaintextures.com/ nor http://www.goodtextures.com/ allow you to license the resulting textures as CC0 strictly legally speaking. I know it sounds stupid as the general requirements they state are fulfilled, but to relicense a copyrighted work you have to either be in full posession or have based your work only on fully compatible licenses.

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Quandtum
joined 13 years 10 months ago
01/23/2013 - 05:15
Quandtum's picture

Followup here: http://opengameart.org/content/sap-1-sapper-bot-mark-1

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Bandana
joined 11 years 8 months ago
10/31/2013 - 05:48

I like this model ! If like me you're a beginner in Blender, you will be surprised that it doesn't animate at first when you press alt+A. I found out there were two steps for that :

- in the dopesheet editor, go to Action Editor and select (for instance) the Walk action.

- in the NLA editor, the Walk line is now green, click on the "pin" button on the Walk line, toward the left. Not sure what it does exactly, but if you press Alt+A you'll now see the walking animation :)

My engine doesn't even support IK yet, but I will try to use this model in my next game, thanks Quandtum :)

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ehcb
joined 6 years 7 months ago
10/10/2023 - 13:04

This is adorable! Love it!

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