Chat with us!
Discord: OpenGameArt
discord.gg/yDaQ4NcCux
Active Forum Topics - (view more)
- Mix distribution by glitchart
- Bump Requests by Nexuso3o3o
- Sharing My Music and Sound FX - Over 2500 Tracks by psychicparrot
- Fantasy World Map by Stolenham53
- Slowly getting somewhere, learning opengl and ocaml along the way. by blue_prawn
- Is it possible to have a offline version of this site like wikipedia does? by Tsorthan Grove
- temp. disabl.d by MedicineStorm
- tools by blue_prawn
Recent Comments - (view more)
- Re: The hope & Element (Tad vs Trevor Lentz) by The real root
- Re: Space Shooter Music by PBC20XX
- Re: [LPC Expanded] Simple Shirts by JaidynReiman
- Re: Claimed by the void, new factory, AI fight and simulation unknown (vitalezzz vs Tricksntraps) by glitchart
- Re: Lazer Zero by MedicineStorm
- Re: Lazer Zero by ciatgepete
- Re: Lazer Zero by ciatgepete
- Re: Lazer Zero by MedicineStorm
New Art Collections - (view more)
AfterImage
Description and Notes:
AfterImage is a story-driven adventure game made in the style of SNES-era RPGs such as Chrono Trigger and Illusion of Gaia. Gameplay involves movement using the WASD keys and interacting with objects with SPACE. There are several hand-crafted maps to explore, with puzzles that require the use of a surprise game mechanic to complete. We decided to focus on the game's atmosphere and storytelling rather than developing complex game mechanics, which ultimately resulted in less content and variety in gameplay. However, as our testers can attribute, short and sweet works very well for AfterImage. We hope you'll agree!
This game is purely Javascript/HTML5, rendered in the DOM. We used CraftyJS for our engine, which is still at a fairly immature state of development and had numerous issues that slowed down development. We had to make several modifications to 0.49 to make it work for us. Map creation was done through Tiled, and the maps themselves are saved as JSON objects that are imported via a heavily-adapted script released as a component for CraftyJS.
There are two of us on the team: Piers (me) and Joel. We are both employed full-time as developers, and have shared an interest in game development since we studied together in college. 6 years later, AfterImage will be our first actual game.
We actually did not find out about the LPC until a few days into July, and the contest had already been going on for a week before we started developing. Weekends and those precious few hours after work have given us approximately 110-120 hours of development time between us.
File(s):

Repository Link:
https://dl.dropbox.com/u/10601458/source_final.7z
Flags:
HTML5
Team