Windows Vista and Windows 8 weird effect
I'm still doing my Teseract Prime Offworlds Universe game I have added more characters now to the game and have written out nearly 65,000 lines of windows script batch code. I have also added in a second galaxy to explore but not all systems are done yet.. just type presidium nc7 in google engine and up will pop my site with the game updates, some of the code and text dialog to the characters is online..
New Party Member characters: Titans Suns Rex, and Herc Commander.
I will start the 3d version of it soon in the game engine.... I don't know if it will be any easier doing it in UNITY or in Unreal 4.
Or the only way if I can't do the text dialog for the 3d version since I need a text widget interface to pass to id name tags to read from a dialog database file, is to just do the text dialog version for the batch script turn based version, because all the dialog text system all works for me in the windows script code. because I can use flags to to turn the text on or off or when in the storyline to use it..
And for the 3d game engine version, I might just have to have only audio files playing only with no text dialog subtitles but I would've liked Dialog subtitles, but I don't have the widget interface to do that.
It seems that there is no getting around Scaleform for doing text Dialog with audio with 3d models to make them talk their lines. because I don't have that program.
But I found some oddities when I run the game under WIndows 8 (my newer machine). it is NOT playing all the speech files correctly
and some of them are cutting out under windows 8 even though all the files are there.
I do not know why its cutting off all the audio after playing the 1st 2-3 files, when I run it
under windows 8.
I use a command-line sound player, its only 5k in size, but it plays wav sound files in batch code. but won't work
properly under windows 8 it seems.