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FLARE [ARCHIVED]

What is the story of alpha_demo?

westley_
Tuesday, April 2, 2013 - 06:42

Hello,

i have install Flare this morning and i was pleased about the setting, the gameplay and the translating into german. But after a while gaming i saw the borders of the map and the story. 

When i look in the alpha_demo-folder i see, that the scripting of story is in clear text, only the maps are in (in my eyes) cryptic numbers.

Is there any downwritten manual of the mod-scripting and map-building, and what is the story of the demo, so that i can help you?

westley

 

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Clint Bellanger
joined 16 years 4 months ago
Tuesday, April 2, 2013 - 07:04
Clint Bellanger's picture

There isn't much story to the alpha demo. It's a sample set of maps that we've used during Alpha to test new features. The alpha demo will probably be scrapped for version 0.19 and replaced by beta/final content with an actual story.

I have a link to the basic outline of the Act I content of the new story. It contains Spoilers.

https://github.com/clintbellanger/flare-game/issues/219

At this point I'm not accepting random additions to that campaign. I plan to exert strong authorial control so that the content quality is very high. The only way I'll accept another content-maker to add main story stuff is if they create a separate mod first that is of extremely good quality.

We don't have a lot of good tutorials/manuals on the map-making process yet. The best way to start poking around is to look at existing map files. Use the map editor Tiled. Download a full copy of the flare-game repo, it will contain a "tiled" folder that has the original map files. To make new maps, start with the blank "dungeon template", "cave template" or "grassland template" maps.

For other content (e.g. quest text, NPCs, new enemies/powers/items/etc) just poke around the game's plain text data files to see how things are set up.

With Beta hitting soon we will be creating tutorials. It's just a lot of work happening at once -- finishing code for the Beta engine, designing final game content, creating tutorials, and more.

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